package net.minecraft.client.model; import net.minecraft.util.Vec3; public class PositionTextureVertex { public Vec3 vector3D; public float texturePositionX; public float texturePositionY; private static final String __OBFID = "CL_00000862"; public PositionTextureVertex(float p_i1158_1_, float p_i1158_2_, float p_i1158_3_, float p_i1158_4_, float p_i1158_5_) { this(Vec3.createVectorHelper((double)p_i1158_1_, (double)p_i1158_2_, (double)p_i1158_3_), p_i1158_4_, p_i1158_5_); } public PositionTextureVertex setTexturePosition(float p_78240_1_, float p_78240_2_) { return new PositionTextureVertex(this, p_78240_1_, p_78240_2_); } public PositionTextureVertex(PositionTextureVertex p_i1159_1_, float p_i1159_2_, float p_i1159_3_) { this.vector3D = p_i1159_1_.vector3D; this.texturePositionX = p_i1159_2_; this.texturePositionY = p_i1159_3_; } public PositionTextureVertex(Vec3 p_i1160_1_, float p_i1160_2_, float p_i1160_3_) { this.vector3D = p_i1160_1_; this.texturePositionX = p_i1160_2_; this.texturePositionY = p_i1160_3_; } }