package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class BlockAir extends Block
{
private static final String __OBFID = "CL_00000190";
protected BlockAir()
{
super(Material.air);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
{
return null;
}
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns whether the raytracing must ignore this block. Args : metadata, stopOnLiquid
*/
public boolean canStopRayTrace(int meta, boolean includeLiquid)
{
return false;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World worldIn, int x, int y, int z, int meta, float chance, int fortune) {}
}