package net.minecraft.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.BlockChest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ContainerChest; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryLargeChest; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.AxisAlignedBB; public class TileEntityChest extends TileEntity implements IInventory { private ItemStack[] chestContents = new ItemStack[36]; /** Determines if the check for adjacent chests has taken place. */ public boolean adjacentChestChecked; /** Contains the chest tile located adjacent to this one (if any) */ public TileEntityChest adjacentChestZNeg; /** Contains the chest tile located adjacent to this one (if any) */ public TileEntityChest adjacentChestXPos; /** Contains the chest tile located adjacent to this one (if any) */ public TileEntityChest adjacentChestXNeg; /** Contains the chest tile located adjacent to this one (if any) */ public TileEntityChest adjacentChestZPos; /** The current angle of the lid (between 0 and 1) */ public float lidAngle; /** The angle of the lid last tick */ public float prevLidAngle; /** The number of players currently using this chest */ public int numPlayersUsing; /** Server sync counter (once per 20 ticks) */ private int ticksSinceSync; private int cachedChestType; private String customName; private static final String __OBFID = "CL_00000346"; public TileEntityChest() { this.cachedChestType = -1; } @SideOnly(Side.CLIENT) public TileEntityChest(int p_i2350_1_) { this.cachedChestType = p_i2350_1_; } /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return 27; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int slotIn) { return this.chestContents[slotIn]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.chestContents[index] != null) { ItemStack itemstack; if (this.chestContents[index].stackSize <= count) { itemstack = this.chestContents[index]; this.chestContents[index] = null; this.markDirty(); return itemstack; } else { itemstack = this.chestContents[index].splitStack(count); if (this.chestContents[index].stackSize == 0) { this.chestContents[index] = null; } this.markDirty(); return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.chestContents[index] != null) { ItemStack itemstack = this.chestContents[index]; this.chestContents[index] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { this.chestContents[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } /** * Returns the name of the inventory */ public String getInventoryName() { return this.isCustomInventoryName() ? this.customName : "container.chest"; } /** * Returns if the inventory is named */ public boolean isCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String p_145976_1_) { this.customName = p_145976_1_; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.chestContents = new ItemStack[this.getSizeInventory()]; if (compound.hasKey("CustomName", 8)) { this.customName = compound.getString("CustomName"); } for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound1.getByte("Slot") & 255; if (j >= 0 && j < this.chestContents.length) { this.chestContents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.chestContents.length; ++i) { if (this.chestContents[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.chestContents[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.isCustomInventoryName()) { compound.setString("CustomName", this.customName); } } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void updateContainingBlockInfo() { super.updateContainingBlockInfo(); this.adjacentChestChecked = false; } private void func_145978_a(TileEntityChest p_145978_1_, int p_145978_2_) { if (p_145978_1_.isInvalid()) { this.adjacentChestChecked = false; } else if (this.adjacentChestChecked) { switch (p_145978_2_) { case 0: if (this.adjacentChestZPos != p_145978_1_) { this.adjacentChestChecked = false; } break; case 1: if (this.adjacentChestXNeg != p_145978_1_) { this.adjacentChestChecked = false; } break; case 2: if (this.adjacentChestZNeg != p_145978_1_) { this.adjacentChestChecked = false; } break; case 3: if (this.adjacentChestXPos != p_145978_1_) { this.adjacentChestChecked = false; } } } } /** * Performs the check for adjacent chests to determine if this chest is double or not. */ public void checkForAdjacentChests() { if (!this.adjacentChestChecked) { this.adjacentChestChecked = true; this.adjacentChestZNeg = null; this.adjacentChestXPos = null; this.adjacentChestXNeg = null; this.adjacentChestZPos = null; if (this.isSameTypeChestAt(this.xCoord - 1, this.yCoord, this.zCoord)) { this.adjacentChestXNeg = (TileEntityChest)this.worldObj.getTileEntity(this.xCoord - 1, this.yCoord, this.zCoord); } if (this.isSameTypeChestAt(this.xCoord + 1, this.yCoord, this.zCoord)) { this.adjacentChestXPos = (TileEntityChest)this.worldObj.getTileEntity(this.xCoord + 1, this.yCoord, this.zCoord); } if (this.isSameTypeChestAt(this.xCoord, this.yCoord, this.zCoord - 1)) { this.adjacentChestZNeg = (TileEntityChest)this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord - 1); } if (this.isSameTypeChestAt(this.xCoord, this.yCoord, this.zCoord + 1)) { this.adjacentChestZPos = (TileEntityChest)this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord + 1); } if (this.adjacentChestZNeg != null) { this.adjacentChestZNeg.func_145978_a(this, 0); } if (this.adjacentChestZPos != null) { this.adjacentChestZPos.func_145978_a(this, 2); } if (this.adjacentChestXPos != null) { this.adjacentChestXPos.func_145978_a(this, 1); } if (this.adjacentChestXNeg != null) { this.adjacentChestXNeg.func_145978_a(this, 3); } } } /** * Test if the block is a chest, with the same type (normal, trapped, ...) */ private boolean isSameTypeChestAt(int p_145977_1_, int p_145977_2_, int p_145977_3_) { if (this.worldObj == null) { return false; } else { Block block = this.worldObj.getBlock(p_145977_1_, p_145977_2_, p_145977_3_); return block instanceof BlockChest && ((BlockChest)block).chestType == this.getChestType(); } } public void updateEntity() { super.updateEntity(); this.checkForAdjacentChests(); ++this.ticksSinceSync; float f; if (!this.worldObj.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + this.xCoord + this.yCoord + this.zCoord) % 200 == 0) { this.numPlayersUsing = 0; f = 5.0F; List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox((double)((float)this.xCoord - f), (double)((float)this.yCoord - f), (double)((float)this.zCoord - f), (double)((float)(this.xCoord + 1) + f), (double)((float)(this.yCoord + 1) + f), (double)((float)(this.zCoord + 1) + f))); Iterator iterator = list.iterator(); while (iterator.hasNext()) { EntityPlayer entityplayer = (EntityPlayer)iterator.next(); if (entityplayer.openContainer instanceof ContainerChest) { IInventory iinventory = ((ContainerChest)entityplayer.openContainer).getLowerChestInventory(); if (iinventory == this || iinventory instanceof InventoryLargeChest && ((InventoryLargeChest)iinventory).isPartOfLargeChest(this)) { ++this.numPlayersUsing; } } } } this.prevLidAngle = this.lidAngle; f = 0.1F; double d2; if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null) { double d1 = (double)this.xCoord + 0.5D; d2 = (double)this.zCoord + 0.5D; if (this.adjacentChestZPos != null) { d2 += 0.5D; } if (this.adjacentChestXPos != null) { d1 += 0.5D; } this.worldObj.playSoundEffect(d1, (double)this.yCoord + 0.5D, d2, "random.chestopen", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) { float f1 = this.lidAngle; if (this.numPlayersUsing > 0) { this.lidAngle += f; } else { this.lidAngle -= f; } if (this.lidAngle > 1.0F) { this.lidAngle = 1.0F; } float f2 = 0.5F; if (this.lidAngle < f2 && f1 >= f2 && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null) { d2 = (double)this.xCoord + 0.5D; double d0 = (double)this.zCoord + 0.5D; if (this.adjacentChestZPos != null) { d0 += 0.5D; } if (this.adjacentChestXPos != null) { d2 += 0.5D; } this.worldObj.playSoundEffect(d2, (double)this.yCoord + 0.5D, d0, "random.chestclosed", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (this.lidAngle < 0.0F) { this.lidAngle = 0.0F; } } } public boolean receiveClientEvent(int id, int type) { if (id == 1) { this.numPlayersUsing = type; return true; } else { return super.receiveClientEvent(id, type); } } public void openChest() { if (this.numPlayersUsing < 0) { this.numPlayersUsing = 0; } ++this.numPlayersUsing; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, this.getBlockType(), 1, this.numPlayersUsing); this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, this.getBlockType()); this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord - 1, this.zCoord, this.getBlockType()); } public void closeChest() { if (this.getBlockType() instanceof BlockChest) { --this.numPlayersUsing; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, this.getBlockType(), 1, this.numPlayersUsing); this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, this.getBlockType()); this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord - 1, this.zCoord, this.getBlockType()); } } /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } /** * invalidates a tile entity */ public void invalidate() { super.invalidate(); this.updateContainingBlockInfo(); this.checkForAdjacentChests(); } public int getChestType() { if (this.cachedChestType == -1) { if (this.worldObj == null || !(this.getBlockType() instanceof BlockChest)) { return 0; } this.cachedChestType = ((BlockChest)this.getBlockType()).chestType; } return this.cachedChestType; } }