package net.minecraft.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Iterator; import java.util.List; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.stats.AchievementList; import net.minecraft.util.AxisAlignedBB; public class TileEntityBeacon extends TileEntity implements IInventory { /** List of effects that Beacon can apply */ public static final Potion[][] effectsList = new Potion[][] {{Potion.moveSpeed, Potion.digSpeed}, {Potion.resistance, Potion.jump}, {Potion.damageBoost}, {Potion.regeneration}}; @SideOnly(Side.CLIENT) private long field_146016_i; @SideOnly(Side.CLIENT) private float field_146014_j; private boolean isComplete; /** Level of this beacon's pyramid. */ private int levels = -1; /** Primary potion effect given by this beacon. */ private int primaryEffect; /** Secondary potion effect given by this beacon. */ private int secondaryEffect; /** Item given to this beacon as payment. */ private ItemStack payment; private String field_146008_p; private static final String __OBFID = "CL_00000339"; public void updateEntity() { if (this.worldObj.getTotalWorldTime() % 80L == 0L) { this.func_146003_y(); this.func_146000_x(); } } private void func_146000_x() { if (this.isComplete && this.levels > 0 && !this.worldObj.isRemote && this.primaryEffect > 0) { double d0 = (double)(this.levels * 10 + 10); byte b0 = 0; if (this.levels >= 4 && this.primaryEffect == this.secondaryEffect) { b0 = 1; } AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)(this.xCoord + 1), (double)(this.yCoord + 1), (double)(this.zCoord + 1)).expand(d0, d0, d0); axisalignedbb.maxY = (double)this.worldObj.getHeight(); List list = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, axisalignedbb); Iterator iterator = list.iterator(); EntityPlayer entityplayer; while (iterator.hasNext()) { entityplayer = (EntityPlayer)iterator.next(); entityplayer.addPotionEffect(new PotionEffect(this.primaryEffect, 180, b0, true)); } if (this.levels >= 4 && this.primaryEffect != this.secondaryEffect && this.secondaryEffect > 0) { iterator = list.iterator(); while (iterator.hasNext()) { entityplayer = (EntityPlayer)iterator.next(); entityplayer.addPotionEffect(new PotionEffect(this.secondaryEffect, 180, 0, true)); } } } } private void func_146003_y() { int i = this.levels; if (!this.worldObj.canBlockSeeTheSky(this.xCoord, this.yCoord + 1, this.zCoord)) { this.isComplete = false; this.levels = 0; } else { this.isComplete = true; this.levels = 0; for (int j = 1; j <= 4; this.levels = j++) { int k = this.yCoord - j; if (k < 0) { break; } boolean flag = true; for (int l = this.xCoord - j; l <= this.xCoord + j && flag; ++l) { for (int i1 = this.zCoord - j; i1 <= this.zCoord + j; ++i1) { Block block = this.worldObj.getBlock(l, k, i1); if (!block.isBeaconBase(this.worldObj, l, k, i1, xCoord, yCoord, zCoord)) { flag = false; break; } } } if (!flag) { break; } } if (this.levels == 0) { this.isComplete = false; } } if (!this.worldObj.isRemote && this.levels == 4 && i < this.levels) { Iterator iterator = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox((double)this.xCoord, (double)this.yCoord, (double)this.zCoord, (double)this.xCoord, (double)(this.yCoord - 4), (double)this.zCoord).expand(10.0D, 5.0D, 10.0D)).iterator(); while (iterator.hasNext()) { EntityPlayer entityplayer = (EntityPlayer)iterator.next(); entityplayer.triggerAchievement(AchievementList.fullBeacon); } } } @SideOnly(Side.CLIENT) public float shouldBeamRender() { if (!this.isComplete) { return 0.0F; } else { int i = (int)(this.worldObj.getTotalWorldTime() - this.field_146016_i); this.field_146016_i = this.worldObj.getTotalWorldTime(); if (i > 1) { this.field_146014_j -= (float)i / 40.0F; if (this.field_146014_j < 0.0F) { this.field_146014_j = 0.0F; } } this.field_146014_j += 0.025F; if (this.field_146014_j > 1.0F) { this.field_146014_j = 1.0F; } return this.field_146014_j; } } /** * Return the primary potion effect given by this beacon. */ public int getPrimaryEffect() { return this.primaryEffect; } /** * Return the secondary potion effect given by this beacon. */ public int getSecondaryEffect() { return this.secondaryEffect; } /** * Return the levels of this beacon's pyramid. */ public int getLevels() { return this.levels; } @SideOnly(Side.CLIENT) public void func_146005_c(int p_146005_1_) { this.levels = p_146005_1_; } public void setPrimaryEffect(int p_146001_1_) { this.primaryEffect = 0; for (int j = 0; j < this.levels && j < 3; ++j) { Potion[] apotion = effectsList[j]; int k = apotion.length; for (int l = 0; l < k; ++l) { Potion potion = apotion[l]; if (potion.id == p_146001_1_) { this.primaryEffect = p_146001_1_; return; } } } } public void setSecondaryEffect(int p_146004_1_) { this.secondaryEffect = 0; if (this.levels >= 4) { for (int j = 0; j < 4; ++j) { Potion[] apotion = effectsList[j]; int k = apotion.length; for (int l = 0; l < k; ++l) { Potion potion = apotion[l]; if (potion.id == p_146004_1_) { this.secondaryEffect = p_146004_1_; return; } } } } } /** * Overriden in a sign to provide the text. */ public Packet getDescriptionPacket() { NBTTagCompound nbttagcompound = new NBTTagCompound(); this.writeToNBT(nbttagcompound); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 3, nbttagcompound); } @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.primaryEffect = compound.getInteger("Primary"); this.secondaryEffect = compound.getInteger("Secondary"); this.levels = compound.getInteger("Levels"); } public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setInteger("Primary", this.primaryEffect); compound.setInteger("Secondary", this.secondaryEffect); compound.setInteger("Levels", this.levels); } /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return 1; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int slotIn) { return slotIn == 0 ? this.payment : null; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (index == 0 && this.payment != null) { if (count >= this.payment.stackSize) { ItemStack itemstack = this.payment; this.payment = null; return itemstack; } else { this.payment.stackSize -= count; return new ItemStack(this.payment.getItem(), count, this.payment.getMetadata()); } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (index == 0 && this.payment != null) { ItemStack itemstack = this.payment; this.payment = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { if (index == 0) { this.payment = stack; } } /** * Returns the name of the inventory */ public String getInventoryName() { return this.isCustomInventoryName() ? this.field_146008_p : "container.beacon"; } /** * Returns if the inventory is named */ public boolean isCustomInventoryName() { return this.field_146008_p != null && this.field_146008_p.length() > 0; } public void func_145999_a(String p_145999_1_) { this.field_146008_p = p_145999_1_; } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 1; } /** * Do not make give this method the name canInteractWith because it clashes with Container */ public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } public void openChest() {} public void closeChest() {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() != null && stack.getItem().isBeaconPayment(stack); } }