package net.minecraft.client;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.shader.Framebuffer;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MinecraftError;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class LoadingScreenRenderer implements IProgressUpdate
{
private String field_73727_a = "";
/** A reference to the Minecraft object. */
private Minecraft mc;
/** The text currently displayed (i.e. the argument to the last call to printText or func_73722_d) */
private String currentlyDisplayedText = "";
private long field_73723_d = Minecraft.getSystemTime();
private boolean field_73724_e;
private ScaledResolution field_146587_f;
private Framebuffer field_146588_g;
private static final String __OBFID = "CL_00000655";
public LoadingScreenRenderer(Minecraft p_i1017_1_)
{
this.mc = p_i1017_1_;
this.field_146587_f = new ScaledResolution(p_i1017_1_, p_i1017_1_.displayWidth, p_i1017_1_.displayHeight);
this.field_146588_g = new Framebuffer(p_i1017_1_.displayWidth, p_i1017_1_.displayHeight, false);
this.field_146588_g.setFramebufferFilter(9728);
}
/**
* this string, followed by "working..." and then the "% complete" are the 3 lines shown. This resets progress to 0,
* and the WorkingString to "working...".
*/
public void resetProgressAndMessage(String p_73721_1_)
{
this.field_73724_e = false;
this.func_73722_d(p_73721_1_);
}
/**
* Shows the 'Saving level' string.
*/
public void displaySavingString(String p_73720_1_)
{
this.field_73724_e = true;
this.func_73722_d(p_73720_1_);
}
public void func_73722_d(String p_73722_1_)
{
this.currentlyDisplayedText = p_73722_1_;
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
if (OpenGlHelper.isFramebufferEnabled())
{
int i = this.field_146587_f.getScaleFactor();
GL11.glOrtho(0.0D, (double)(this.field_146587_f.getScaledWidth() * i), (double)(this.field_146587_f.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
}
else
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
GL11.glOrtho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
}
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -200.0F);
}
}
/**
* Displays a string on the loading screen supposed to indicate what is being done currently.
*/
public void displayLoadingString(String p_73719_1_)
{
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
this.field_73723_d = 0L;
this.field_73727_a = p_73719_1_;
this.setLoadingProgress(-1);
this.field_73723_d = 0L;
}
}
/**
* Updates the progress bar on the loading screen to the specified amount. Args: loadProgress
*/
public void setLoadingProgress(int p_73718_1_)
{
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
long j = Minecraft.getSystemTime();
if (j - this.field_73723_d >= 100L)
{
this.field_73723_d = j;
ScaledResolution scaledresolution = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
int k = scaledresolution.getScaleFactor();
int l = scaledresolution.getScaledWidth();
int i1 = scaledresolution.getScaledHeight();
if (OpenGlHelper.isFramebufferEnabled())
{
this.field_146588_g.framebufferClear();
}
else
{
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
}
this.field_146588_g.bindFramebuffer(false);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, 0.0F, -200.0F);
if (!OpenGlHelper.isFramebufferEnabled())
{
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
}
if (!FMLClientHandler.instance().handleLoadingScreen(scaledresolution))
{
Tessellator tessellator = Tessellator.instance;
this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
float f = 32.0F;
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(4210752);
tessellator.addVertexWithUV(0.0D, (double)i1, 0.0D, 0.0D, (double)((float)i1 / f));
tessellator.addVertexWithUV((double)l, (double)i1, 0.0D, (double)((float)l / f), (double)((float)i1 / f));
tessellator.addVertexWithUV((double)l, 0.0D, 0.0D, (double)((float)l / f), 0.0D);
tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
tessellator.draw();
if (p_73718_1_ >= 0)
{
byte b0 = 100;
byte b1 = 2;
int j1 = l / 2 - b0 / 2;
int k1 = i1 / 2 + 16;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(8421504);
tessellator.addVertex((double)j1, (double)k1, 0.0D);
tessellator.addVertex((double)j1, (double)(k1 + b1), 0.0D);
tessellator.addVertex((double)(j1 + b0), (double)(k1 + b1), 0.0D);
tessellator.addVertex((double)(j1 + b0), (double)k1, 0.0D);
tessellator.setColorOpaque_I(8454016);
tessellator.addVertex((double)j1, (double)k1, 0.0D);
tessellator.addVertex((double)j1, (double)(k1 + b1), 0.0D);
tessellator.addVertex((double)(j1 + p_73718_1_), (double)(k1 + b1), 0.0D);
tessellator.addVertex((double)(j1 + p_73718_1_), (double)k1, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
this.mc.fontRendererObj.drawStringWithShadow(this.currentlyDisplayedText, (l - this.mc.fontRendererObj.getStringWidth(this.currentlyDisplayedText)) / 2, i1 / 2 - 4 - 16, 16777215);
this.mc.fontRendererObj.drawStringWithShadow(this.field_73727_a, (l - this.mc.fontRendererObj.getStringWidth(this.field_73727_a)) / 2, i1 / 2 - 4 + 8, 16777215);
}
this.field_146588_g.unbindFramebuffer();
if (OpenGlHelper.isFramebufferEnabled())
{
this.field_146588_g.framebufferRender(l * k, i1 * k);
}
this.mc.resetSize();
try
{
Thread.yield();
}
catch (Exception exception)
{
;
}
}
}
}
public void setDoneWorking() {}
}