package net.minecraftforge.event.entity.player;
import cpw.mods.fml.common.eventhandler.Cancelable;
import cpw.mods.fml.common.eventhandler.Event.HasResult;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
/**
* EntityInteractEvent is fired when a player interacts with an Entity.<br>
* This event is fired whenever a player interacts with an Entity in
* EntityPlayer#interactWith(Entity).<br>
* <br>
* {@link #target} contains the Entity the player interacted with. <br>
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the player does not interact with the Entity.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class EntityInteractEvent extends PlayerEvent
{
public final Entity target;
public EntityInteractEvent(EntityPlayer player, Entity target)
{
super(player);
this.target = target;
}
}