package net.minecraftforge.event.entity.player; import cpw.mods.fml.common.eventhandler.Cancelable; import cpw.mods.fml.common.eventhandler.Event.HasResult; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; /** * EntityInteractEvent is fired when a player interacts with an Entity.<br> * This event is fired whenever a player interacts with an Entity in * EntityPlayer#interactWith(Entity).<br> * <br> * {@link #target} contains the Entity the player interacted with. <br> * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the player does not interact with the Entity.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class EntityInteractEvent extends PlayerEvent { public final Entity target; public EntityInteractEvent(EntityPlayer player, Entity target) { super(player); this.target = target; } }