package net.minecraft.client.gui.inventory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.resources.I18n;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiChest extends GuiContainer
{
private static final ResourceLocation field_147017_u = new ResourceLocation("textures/gui/container/generic_54.png");
private IInventory upperChestInventory;
private IInventory lowerChestInventory;
/** window height is calculated with these values; the more rows, the heigher */
private int inventoryRows;
private static final String __OBFID = "CL_00000749";
public GuiChest(IInventory p_i1083_1_, IInventory p_i1083_2_)
{
super(new ContainerChest(p_i1083_1_, p_i1083_2_));
this.upperChestInventory = p_i1083_1_;
this.lowerChestInventory = p_i1083_2_;
this.allowUserInput = false;
short short1 = 222;
int i = short1 - 108;
this.inventoryRows = p_i1083_2_.getSizeInventory() / 9;
this.ySize = i + this.inventoryRows * 18;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
this.fontRendererObj.drawString(this.lowerChestInventory.isCustomInventoryName() ? this.lowerChestInventory.getInventoryName() : I18n.format(this.lowerChestInventory.getInventoryName(), new Object[0]), 8, 6, 4210752);
this.fontRendererObj.drawString(this.upperChestInventory.isCustomInventoryName() ? this.upperChestInventory.getInventoryName() : I18n.format(this.upperChestInventory.getInventoryName(), new Object[0]), 8, this.ySize - 96 + 2, 4210752);
}
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(field_147017_u);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
this.drawTexturedModalRect(k, l + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
}
}