package net.minecraft.client.gui.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.resources.I18n; import net.minecraft.inventory.ContainerChest; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiChest extends GuiContainer { private static final ResourceLocation field_147017_u = new ResourceLocation("textures/gui/container/generic_54.png"); private IInventory upperChestInventory; private IInventory lowerChestInventory; /** window height is calculated with these values; the more rows, the heigher */ private int inventoryRows; private static final String __OBFID = "CL_00000749"; public GuiChest(IInventory p_i1083_1_, IInventory p_i1083_2_) { super(new ContainerChest(p_i1083_1_, p_i1083_2_)); this.upperChestInventory = p_i1083_1_; this.lowerChestInventory = p_i1083_2_; this.allowUserInput = false; short short1 = 222; int i = short1 - 108; this.inventoryRows = p_i1083_2_.getSizeInventory() / 9; this.ySize = i + this.inventoryRows * 18; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY */ protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRendererObj.drawString(this.lowerChestInventory.isCustomInventoryName() ? this.lowerChestInventory.getInventoryName() : I18n.format(this.lowerChestInventory.getInventoryName(), new Object[0]), 8, 6, 4210752); this.fontRendererObj.drawString(this.upperChestInventory.isCustomInventoryName() ? this.upperChestInventory.getInventoryName() : I18n.format(this.upperChestInventory.getInventoryName(), new Object[0]), 8, this.ySize - 96 + 2, 4210752); } /** * Args : renderPartialTicks, mouseX, mouseY */ protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(field_147017_u); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.inventoryRows * 18 + 17); this.drawTexturedModalRect(k, l + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96); } }