package net.minecraft.client.model;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class ModelOcelot extends ModelBase
{
/** The back left leg model for the Ocelot. */
ModelRenderer ocelotBackLeftLeg;
/** The back right leg model for the Ocelot. */
ModelRenderer ocelotBackRightLeg;
/** The front left leg model for the Ocelot. */
ModelRenderer ocelotFrontLeftLeg;
/** The front right leg model for the Ocelot. */
ModelRenderer ocelotFrontRightLeg;
/** The tail model for the Ocelot. */
ModelRenderer ocelotTail;
/** The second part of tail model for the Ocelot. */
ModelRenderer ocelotTail2;
/** The head model for the Ocelot. */
ModelRenderer ocelotHead;
/** The body model for the Ocelot. */
ModelRenderer ocelotBody;
int field_78163_i = 1;
private static final String __OBFID = "CL_00000848";
public ModelOcelot()
{
this.setTextureOffset("head.main", 0, 0);
this.setTextureOffset("head.nose", 0, 24);
this.setTextureOffset("head.ear1", 0, 10);
this.setTextureOffset("head.ear2", 6, 10);
this.ocelotHead = new ModelRenderer(this, "head");
this.ocelotHead.addBox("main", -2.5F, -2.0F, -3.0F, 5, 4, 5);
this.ocelotHead.addBox("nose", -1.5F, 0.0F, -4.0F, 3, 2, 2);
this.ocelotHead.addBox("ear1", -2.0F, -3.0F, 0.0F, 1, 1, 2);
this.ocelotHead.addBox("ear2", 1.0F, -3.0F, 0.0F, 1, 1, 2);
this.ocelotHead.setRotationPoint(0.0F, 15.0F, -9.0F);
this.ocelotBody = new ModelRenderer(this, 20, 0);
this.ocelotBody.addBox(-2.0F, 3.0F, -8.0F, 4, 16, 6, 0.0F);
this.ocelotBody.setRotationPoint(0.0F, 12.0F, -10.0F);
this.ocelotTail = new ModelRenderer(this, 0, 15);
this.ocelotTail.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1);
this.ocelotTail.rotateAngleX = 0.9F;
this.ocelotTail.setRotationPoint(0.0F, 15.0F, 8.0F);
this.ocelotTail2 = new ModelRenderer(this, 4, 15);
this.ocelotTail2.addBox(-0.5F, 0.0F, 0.0F, 1, 8, 1);
this.ocelotTail2.setRotationPoint(0.0F, 20.0F, 14.0F);
this.ocelotBackLeftLeg = new ModelRenderer(this, 8, 13);
this.ocelotBackLeftLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2);
this.ocelotBackLeftLeg.setRotationPoint(1.1F, 18.0F, 5.0F);
this.ocelotBackRightLeg = new ModelRenderer(this, 8, 13);
this.ocelotBackRightLeg.addBox(-1.0F, 0.0F, 1.0F, 2, 6, 2);
this.ocelotBackRightLeg.setRotationPoint(-1.1F, 18.0F, 5.0F);
this.ocelotFrontLeftLeg = new ModelRenderer(this, 40, 0);
this.ocelotFrontLeftLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2);
this.ocelotFrontLeftLeg.setRotationPoint(1.2F, 13.8F, -5.0F);
this.ocelotFrontRightLeg = new ModelRenderer(this, 40, 0);
this.ocelotFrontRightLeg.addBox(-1.0F, 0.0F, 0.0F, 2, 10, 2);
this.ocelotFrontRightLeg.setRotationPoint(-1.2F, 13.8F, -5.0F);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
{
this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
if (this.isChild)
{
float f6 = 2.0F;
GL11.glPushMatrix();
GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6);
GL11.glTranslatef(0.0F, 10.0F * p_78088_7_, 4.0F * p_78088_7_);
this.ocelotHead.render(p_78088_7_);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6);
GL11.glTranslatef(0.0F, 24.0F * p_78088_7_, 0.0F);
this.ocelotBody.render(p_78088_7_);
this.ocelotBackLeftLeg.render(p_78088_7_);
this.ocelotBackRightLeg.render(p_78088_7_);
this.ocelotFrontLeftLeg.render(p_78088_7_);
this.ocelotFrontRightLeg.render(p_78088_7_);
this.ocelotTail.render(p_78088_7_);
this.ocelotTail2.render(p_78088_7_);
GL11.glPopMatrix();
}
else
{
this.ocelotHead.render(p_78088_7_);
this.ocelotBody.render(p_78088_7_);
this.ocelotTail.render(p_78088_7_);
this.ocelotTail2.render(p_78088_7_);
this.ocelotBackLeftLeg.render(p_78088_7_);
this.ocelotBackRightLeg.render(p_78088_7_);
this.ocelotFrontLeftLeg.render(p_78088_7_);
this.ocelotFrontRightLeg.render(p_78088_7_);
}
}
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
{
this.ocelotHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
this.ocelotHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
if (this.field_78163_i != 3)
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 2F);
if (this.field_78163_i == 2)
{
this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;
this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + 0.3F) * 1.0F * p_78087_2_;
this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI + 0.3F) * 1.0F * p_78087_2_;
this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.0F * p_78087_2_;
this.ocelotTail2.rotateAngleX = 1.7278761F + ((float)Math.PI / 10F) * MathHelper.cos(p_78087_1_) * p_78087_2_;
}
else
{
this.ocelotBackLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;
this.ocelotBackRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.0F * p_78087_2_;
this.ocelotFrontLeftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.0F * p_78087_2_;
this.ocelotFrontRightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.0F * p_78087_2_;
if (this.field_78163_i == 1)
{
this.ocelotTail2.rotateAngleX = 1.7278761F + ((float)Math.PI / 4F) * MathHelper.cos(p_78087_1_) * p_78087_2_;
}
else
{
this.ocelotTail2.rotateAngleX = 1.7278761F + 0.47123894F * MathHelper.cos(p_78087_1_) * p_78087_2_;
}
}
}
}
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
{
EntityOcelot entityocelot = (EntityOcelot)p_78086_1_;
this.ocelotBody.rotationPointY = 12.0F;
this.ocelotBody.rotationPointZ = -10.0F;
this.ocelotHead.rotationPointY = 15.0F;
this.ocelotHead.rotationPointZ = -9.0F;
this.ocelotTail.rotationPointY = 15.0F;
this.ocelotTail.rotationPointZ = 8.0F;
this.ocelotTail2.rotationPointY = 20.0F;
this.ocelotTail2.rotationPointZ = 14.0F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 13.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -5.0F;
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 18.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 5.0F;
this.ocelotTail.rotateAngleX = 0.9F;
if (entityocelot.isSneaking())
{
++this.ocelotBody.rotationPointY;
this.ocelotHead.rotationPointY += 2.0F;
++this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointY += -4.0F;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 0;
}
else if (entityocelot.isSprinting())
{
this.ocelotTail2.rotationPointY = this.ocelotTail.rotationPointY;
this.ocelotTail2.rotationPointZ += 2.0F;
this.ocelotTail.rotateAngleX = ((float)Math.PI / 2F);
this.ocelotTail2.rotateAngleX = ((float)Math.PI / 2F);
this.field_78163_i = 2;
}
else if (entityocelot.isSitting())
{
this.ocelotBody.rotateAngleX = ((float)Math.PI / 4F);
this.ocelotBody.rotationPointY += -4.0F;
this.ocelotBody.rotationPointZ += 5.0F;
this.ocelotHead.rotationPointY += -3.3F;
++this.ocelotHead.rotationPointZ;
this.ocelotTail.rotationPointY += 8.0F;
this.ocelotTail.rotationPointZ += -2.0F;
this.ocelotTail2.rotationPointY += 2.0F;
this.ocelotTail2.rotationPointZ += -0.8F;
this.ocelotTail.rotateAngleX = 1.7278761F;
this.ocelotTail2.rotateAngleX = 2.670354F;
this.ocelotFrontLeftLeg.rotateAngleX = this.ocelotFrontRightLeg.rotateAngleX = -0.15707964F;
this.ocelotFrontLeftLeg.rotationPointY = this.ocelotFrontRightLeg.rotationPointY = 15.8F;
this.ocelotFrontLeftLeg.rotationPointZ = this.ocelotFrontRightLeg.rotationPointZ = -7.0F;
this.ocelotBackLeftLeg.rotateAngleX = this.ocelotBackRightLeg.rotateAngleX = -((float)Math.PI / 2F);
this.ocelotBackLeftLeg.rotationPointY = this.ocelotBackRightLeg.rotationPointY = 21.0F;
this.ocelotBackLeftLeg.rotationPointZ = this.ocelotBackRightLeg.rotationPointZ = 1.0F;
this.field_78163_i = 3;
}
else
{
this.field_78163_i = 1;
}
}
}