package net.minecraftforge.event.entity.living;
import cpw.mods.fml.common.eventhandler.Event.HasResult;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityEvent;
/**
* ZombieEvent is fired whenever a zombie is spawned for aid.
* If a method utilizes this {@link Event} as its parameter, the method will
* receive every child event of this class.
*
* All children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class ZombieEvent extends EntityEvent {
public ZombieEvent(EntityZombie entity)
{
super(entity);
}
public EntityZombie getSummoner()
{
return (EntityZombie) entity;
}
/**
* SummonAidEvent is fired when a Zombie Entity is summoned.
* This event is fired whenever a Zombie Entity is summoned in
* EntityZombie#attackEntityFrom(DamageSource, float).
*
* This event is fired via the {@link ForgeHooks#fireZombieSummonAid(EntityZombie, World, int, int, int, EntityLivingBase, double)}.
*
* {@link #customSummonedAid} remains null, but can be populated with a custom EntityZombie which will be spawned.
* {@link #world} contains the world that this summoning is occurring in.
* {@link #x} contains the x-coordinate at which this summoning event is occurring.
* {@link #y} contains the y-coordinate at which this summoning event is occurring.
* {@link #z} contains the z-coordinate at which this summoning event is occurring.
* {@link #attacker} contains the living Entity that attacked and caused this event to fire.
* {@link #summonChance} contains the likelihood that a Zombie would successfully be summoned.
*
* This event is not {@link Cancelable}.
*
* This event has a result. {@link HasResult}
* {@link Result#ALLOW} Zombie is summoned.
* {@link Result#DENY} Zombie is not summoned.
*
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@HasResult
public static class SummonAidEvent extends ZombieEvent {
/**
* Populate this field to have a custom zombie instead of a normal zombie summoned
*/
public EntityZombie customSummonedAid;
public final World world;
public final int x;
public final int y;
public final int z;
public final EntityLivingBase attacker;
public final double summonChance;
public SummonAidEvent(EntityZombie entity, World world, int x, int y, int z, EntityLivingBase attacker, double summonChance)
{
super(entity);
this.world = world;
this.x = x;
this.y = y;
this.z = z;
this.attacker = attacker;
this.summonChance = summonChance;
}
}
}