package net.minecraftforge.client.event.sound; import net.minecraft.client.audio.ISound; import net.minecraft.client.audio.SoundCategory; import net.minecraft.client.audio.SoundManager; import net.minecraft.client.audio.SoundPoolEntry; /*** * Raised when the SoundManager tries to play a normal sound. * * If you return null from this function it will prevent the sound from being played, * you can return a different entry if you want to change the sound being played. */ //TODO: Replace PlaySoundEvent in 1.8 public class PlaySoundEvent17 extends SoundEvent { public final String name; public final ISound sound; public final SoundCategory category; public ISound result; public PlaySoundEvent17(SoundManager manager, ISound sound, SoundCategory category) { super(manager); this.sound = sound; this.category = category; this.name = sound.getSoundLocation().getResourcePath(); this.result = sound; } }