package net.minecraftforge.client.event.sound;
import net.minecraft.client.audio.ISound;
import net.minecraft.client.audio.SoundCategory;
import net.minecraft.client.audio.SoundManager;
import net.minecraft.client.audio.SoundPoolEntry;
/***
* Raised when the SoundManager tries to play a normal sound.
*
* If you return null from this function it will prevent the sound from being played,
* you can return a different entry if you want to change the sound being played.
*/
//TODO: Replace PlaySoundEvent in 1.8
public class PlaySoundEvent17 extends SoundEvent
{
public final String name;
public final ISound sound;
public final SoundCategory category;
public ISound result;
public PlaySoundEvent17(SoundManager manager, ISound sound, SoundCategory category)
{
super(manager);
this.sound = sound;
this.category = category;
this.name = sound.getSoundLocation().getResourcePath();
this.result = sound;
}
}