package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityEnchantmentTableParticleFX extends EntityFX { private float field_70565_a; private double field_70568_aq; private double field_70567_ar; private double field_70566_as; private static final String __OBFID = "CL_00000902"; public EntityEnchantmentTableParticleFX(World p_i1204_1_, double p_i1204_2_, double p_i1204_4_, double p_i1204_6_, double p_i1204_8_, double p_i1204_10_, double p_i1204_12_) { super(p_i1204_1_, p_i1204_2_, p_i1204_4_, p_i1204_6_, p_i1204_8_, p_i1204_10_, p_i1204_12_); this.motionX = p_i1204_8_; this.motionY = p_i1204_10_; this.motionZ = p_i1204_12_; this.field_70568_aq = this.posX = p_i1204_2_; this.field_70567_ar = this.posY = p_i1204_4_; this.field_70566_as = this.posZ = p_i1204_6_; float f = this.rand.nextFloat() * 0.6F + 0.4F; this.field_70565_a = this.particleScale = this.rand.nextFloat() * 0.5F + 0.2F; this.particleRed = this.particleGreen = this.particleBlue = 1.0F * f; this.particleGreen *= 0.9F; this.particleRed *= 0.9F; this.particleMaxAge = (int)(Math.random() * 10.0D) + 30; this.noClip = true; this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D)); } public int getBrightnessForRender(float p_70070_1_) { int i = super.getBrightnessForRender(p_70070_1_); float f1 = (float)this.particleAge / (float)this.particleMaxAge; f1 *= f1; f1 *= f1; int j = i & 255; int k = i >> 16 & 255; k += (int)(f1 * 15.0F * 16.0F); if (k > 240) { k = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float p_70013_1_) { float f1 = super.getBrightness(p_70013_1_); float f2 = (float)this.particleAge / (float)this.particleMaxAge; f2 *= f2; f2 *= f2; return f1 * (1.0F - f2) + f2; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; float f = (float)this.particleAge / (float)this.particleMaxAge; f = 1.0F - f; float f1 = 1.0F - f; f1 *= f1; f1 *= f1; this.posX = this.field_70568_aq + this.motionX * (double)f; this.posY = this.field_70567_ar + this.motionY * (double)f - (double)(f1 * 1.2F); this.posZ = this.field_70566_as + this.motionZ * (double)f; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } } }