package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityBeacon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer
{
private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png");
private static final String __OBFID = "CL_00000962";
public void renderTileEntityAt(TileEntityBeacon p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_)
{
float f1 = p_147500_1_.shouldBeamRender();
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
if (f1 > 0.0F)
{
Tessellator tessellator = Tessellator.instance;
this.bindTexture(beaconBeam);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
OpenGlHelper.glBlendFunc(770, 1, 1, 0);
float f2 = (float)p_147500_1_.getWorld().getTotalWorldTime() + p_147500_8_;
float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
byte b0 = 1;
double d3 = (double)f2 * 0.025D * (1.0D - (double)(b0 & 1) * 2.5D);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(255, 255, 255, 32);
double d5 = (double)b0 * 0.2D;
double d7 = 0.5D + Math.cos(d3 + 2.356194490192345D) * d5;
double d9 = 0.5D + Math.sin(d3 + 2.356194490192345D) * d5;
double d11 = 0.5D + Math.cos(d3 + (Math.PI / 4D)) * d5;
double d13 = 0.5D + Math.sin(d3 + (Math.PI / 4D)) * d5;
double d15 = 0.5D + Math.cos(d3 + 3.9269908169872414D) * d5;
double d17 = 0.5D + Math.sin(d3 + 3.9269908169872414D) * d5;
double d19 = 0.5D + Math.cos(d3 + 5.497787143782138D) * d5;
double d21 = 0.5D + Math.sin(d3 + 5.497787143782138D) * d5;
double d23 = (double)(256.0F * f1);
double d25 = 0.0D;
double d27 = 1.0D;
double d28 = (double)(-1.0F + f3);
double d29 = (double)(256.0F * f1) * (0.5D / d5) + d28;
tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_ + d23, p_147500_6_ + d9, d27, d29);
tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_, p_147500_6_ + d9, d27, d28);
tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_, p_147500_6_ + d13, d25, d28);
tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_ + d23, p_147500_6_ + d13, d25, d29);
tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_ + d23, p_147500_6_ + d21, d27, d29);
tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_, p_147500_6_ + d21, d27, d28);
tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_, p_147500_6_ + d17, d25, d28);
tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_ + d23, p_147500_6_ + d17, d25, d29);
tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_ + d23, p_147500_6_ + d13, d27, d29);
tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_, p_147500_6_ + d13, d27, d28);
tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_, p_147500_6_ + d21, d25, d28);
tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_ + d23, p_147500_6_ + d21, d25, d29);
tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_ + d23, p_147500_6_ + d17, d27, d29);
tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_, p_147500_6_ + d17, d27, d28);
tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_, p_147500_6_ + d9, d25, d28);
tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_ + d23, p_147500_6_ + d9, d25, d29);
tessellator.draw();
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(255, 255, 255, 32);
double d30 = 0.2D;
double d4 = 0.2D;
double d6 = 0.8D;
double d8 = 0.2D;
double d10 = 0.2D;
double d12 = 0.8D;
double d14 = 0.8D;
double d16 = 0.8D;
double d18 = (double)(256.0F * f1);
double d20 = 0.0D;
double d22 = 1.0D;
double d24 = (double)(-1.0F + f3);
double d26 = (double)(256.0F * f1) + d24;
tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_ + d18, p_147500_6_ + d4, d22, d26);
tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_, p_147500_6_ + d4, d22, d24);
tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_, p_147500_6_ + d8, d20, d24);
tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_ + d18, p_147500_6_ + d8, d20, d26);
tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_ + d18, p_147500_6_ + d16, d22, d26);
tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_, p_147500_6_ + d16, d22, d24);
tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_, p_147500_6_ + d12, d20, d24);
tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_ + d18, p_147500_6_ + d12, d20, d26);
tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_ + d18, p_147500_6_ + d8, d22, d26);
tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_, p_147500_6_ + d8, d22, d24);
tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_, p_147500_6_ + d16, d20, d24);
tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_ + d18, p_147500_6_ + d16, d20, d26);
tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_ + d18, p_147500_6_ + d12, d22, d26);
tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_, p_147500_6_ + d12, d22, d24);
tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_, p_147500_6_ + d4, d20, d24);
tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_ + d18, p_147500_6_ + d4, d20, d26);
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
}
}
public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_)
{
this.renderTileEntityAt((TileEntityBeacon)p_147500_1_, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_);
}
}