package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityBeacon; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer { private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png"); private static final String __OBFID = "CL_00000962"; public void renderTileEntityAt(TileEntityBeacon p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { float f1 = p_147500_1_.shouldBeamRender(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); if (f1 > 0.0F) { Tessellator tessellator = Tessellator.instance; this.bindTexture(beaconBeam); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); OpenGlHelper.glBlendFunc(770, 1, 1, 0); float f2 = (float)p_147500_1_.getWorld().getTotalWorldTime() + p_147500_8_; float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F); byte b0 = 1; double d3 = (double)f2 * 0.025D * (1.0D - (double)(b0 & 1) * 2.5D); tessellator.startDrawingQuads(); tessellator.setColorRGBA(255, 255, 255, 32); double d5 = (double)b0 * 0.2D; double d7 = 0.5D + Math.cos(d3 + 2.356194490192345D) * d5; double d9 = 0.5D + Math.sin(d3 + 2.356194490192345D) * d5; double d11 = 0.5D + Math.cos(d3 + (Math.PI / 4D)) * d5; double d13 = 0.5D + Math.sin(d3 + (Math.PI / 4D)) * d5; double d15 = 0.5D + Math.cos(d3 + 3.9269908169872414D) * d5; double d17 = 0.5D + Math.sin(d3 + 3.9269908169872414D) * d5; double d19 = 0.5D + Math.cos(d3 + 5.497787143782138D) * d5; double d21 = 0.5D + Math.sin(d3 + 5.497787143782138D) * d5; double d23 = (double)(256.0F * f1); double d25 = 0.0D; double d27 = 1.0D; double d28 = (double)(-1.0F + f3); double d29 = (double)(256.0F * f1) * (0.5D / d5) + d28; tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_ + d23, p_147500_6_ + d9, d27, d29); tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_, p_147500_6_ + d9, d27, d28); tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_, p_147500_6_ + d13, d25, d28); tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_ + d23, p_147500_6_ + d13, d25, d29); tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_ + d23, p_147500_6_ + d21, d27, d29); tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_, p_147500_6_ + d21, d27, d28); tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_, p_147500_6_ + d17, d25, d28); tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_ + d23, p_147500_6_ + d17, d25, d29); tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_ + d23, p_147500_6_ + d13, d27, d29); tessellator.addVertexWithUV(p_147500_2_ + d11, p_147500_4_, p_147500_6_ + d13, d27, d28); tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_, p_147500_6_ + d21, d25, d28); tessellator.addVertexWithUV(p_147500_2_ + d19, p_147500_4_ + d23, p_147500_6_ + d21, d25, d29); tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_ + d23, p_147500_6_ + d17, d27, d29); tessellator.addVertexWithUV(p_147500_2_ + d15, p_147500_4_, p_147500_6_ + d17, d27, d28); tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_, p_147500_6_ + d9, d25, d28); tessellator.addVertexWithUV(p_147500_2_ + d7, p_147500_4_ + d23, p_147500_6_ + d9, d25, d29); tessellator.draw(); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GL11.glDepthMask(false); tessellator.startDrawingQuads(); tessellator.setColorRGBA(255, 255, 255, 32); double d30 = 0.2D; double d4 = 0.2D; double d6 = 0.8D; double d8 = 0.2D; double d10 = 0.2D; double d12 = 0.8D; double d14 = 0.8D; double d16 = 0.8D; double d18 = (double)(256.0F * f1); double d20 = 0.0D; double d22 = 1.0D; double d24 = (double)(-1.0F + f3); double d26 = (double)(256.0F * f1) + d24; tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_ + d18, p_147500_6_ + d4, d22, d26); tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_, p_147500_6_ + d4, d22, d24); tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_, p_147500_6_ + d8, d20, d24); tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_ + d18, p_147500_6_ + d8, d20, d26); tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_ + d18, p_147500_6_ + d16, d22, d26); tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_, p_147500_6_ + d16, d22, d24); tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_, p_147500_6_ + d12, d20, d24); tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_ + d18, p_147500_6_ + d12, d20, d26); tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_ + d18, p_147500_6_ + d8, d22, d26); tessellator.addVertexWithUV(p_147500_2_ + d6, p_147500_4_, p_147500_6_ + d8, d22, d24); tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_, p_147500_6_ + d16, d20, d24); tessellator.addVertexWithUV(p_147500_2_ + d14, p_147500_4_ + d18, p_147500_6_ + d16, d20, d26); tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_ + d18, p_147500_6_ + d12, d22, d26); tessellator.addVertexWithUV(p_147500_2_ + d10, p_147500_4_, p_147500_6_ + d12, d22, d24); tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_, p_147500_6_ + d4, d20, d24); tessellator.addVertexWithUV(p_147500_2_ + d30, p_147500_4_ + d18, p_147500_6_ + d4, d20, d26); tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } } public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { this.renderTileEntityAt((TileEntityBeacon)p_147500_1_, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_); } }