package net.minecraftforge.common.network;
import cpw.mods.fml.common.network.NetworkHandshakeEstablished;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
public class ServerToClientConnectionEstablishedHandler extends ChannelInboundHandlerAdapter {
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception
{
if (evt instanceof NetworkHandshakeEstablished)
{
ctx.writeAndFlush(new ForgeMessage.FluidIdMapMessage());
return;
}
// pass it forward
ctx.fireUserEventTriggered(evt);
}
}