package net.minecraftforge.common.network; import cpw.mods.fml.common.network.NetworkHandshakeEstablished; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; public class ServerToClientConnectionEstablishedHandler extends ChannelInboundHandlerAdapter { @Override public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception { if (evt instanceof NetworkHandshakeEstablished) { ctx.writeAndFlush(new ForgeMessage.FluidIdMapMessage()); return; } // pass it forward ctx.fireUserEventTriggered(evt); } }