package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockFenceGate extends BlockDirectional
{
private static final String __OBFID = "CL_00000243";
public BlockFenceGate()
{
super(Material.wood);
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**
* Gets the block's texture. Args: side, meta
*/
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
return Blocks.planks.getBlockTextureFromSide(side);
}
public boolean canPlaceBlockAt(World worldIn, int x, int y, int z)
{
return !worldIn.getBlock(x, y - 1, z).getMaterial().isSolid() ? false : super.canPlaceBlockAt(worldIn, x, y, z);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
{
int l = worldIn.getBlockMetadata(x, y, z);
/**
* Returns if the fence gate is open according to its metadata.
*/
return isFenceGateOpen(l) ? null : (l != 2 && l != 0 ? AxisAlignedBB.getBoundingBox((double)((float)x + 0.375F), (double)y, (double)z, (double)((float)x + 0.625F), (double)((float)y + 1.5F), (double)(z + 1)) : AxisAlignedBB.getBoundingBox((double)x, (double)y, (double)((float)z + 0.375F), (double)(x + 1), (double)((float)y + 1.5F), (double)((float)z + 0.625F)));
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
{
int l = getDirection(worldIn.getBlockMetadata(x, y, z));
if (l != 2 && l != 0)
{
this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F);
}
}
public boolean isOpaqueCube()
{
return false;
}
public boolean renderAsNormalBlock()
{
return false;
}
public boolean isPassable(IBlockAccess worldIn, int x, int y, int z)
{
/**
* Returns if the fence gate is open according to its metadata.
*/
return isFenceGateOpen(worldIn.getBlockMetadata(x, y, z));
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 21;
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World worldIn, int x, int y, int z, EntityLivingBase placer, ItemStack itemIn)
{
int l = (MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
worldIn.setBlockMetadataWithNotify(x, y, z, l, 2);
}
/**
* Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ.
* Return : Swing hand (client), abort the block placement (server)
*/
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
{
int i1 = worldIn.getBlockMetadata(x, y, z);
if (isFenceGateOpen(i1))
{
worldIn.setBlockMetadataWithNotify(x, y, z, i1 & -5, 2);
}
else
{
int j1 = (MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) % 4;
int k1 = getDirection(i1);
if (k1 == (j1 + 2) % 4)
{
i1 = j1;
}
worldIn.setBlockMetadataWithNotify(x, y, z, i1 | 4, 2);
}
worldIn.playAuxSFXAtEntity(player, 1003, x, y, z, 0);
return true;
}
public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor)
{
if (!worldIn.isRemote)
{
int l = worldIn.getBlockMetadata(x, y, z);
boolean flag = worldIn.isBlockIndirectlyGettingPowered(x, y, z);
if (flag || neighbor.canProvidePower())
{
if (flag && !isFenceGateOpen(l))
{
worldIn.setBlockMetadataWithNotify(x, y, z, l | 4, 2);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1003, x, y, z, 0);
}
else if (!flag && isFenceGateOpen(l))
{
worldIn.setBlockMetadataWithNotify(x, y, z, l & -5, 2);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1003, x, y, z, 0);
}
}
}
}
/**
* Returns if the fence gate is open according to its metadata.
*/
public static boolean isFenceGateOpen(int p_149896_0_)
{
return (p_149896_0_ & 4) != 0;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
{
return true;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg) {}
}