package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityIronGolem; @SideOnly(Side.CLIENT) public class ModelIronGolem extends ModelBase { /** The head model for the iron golem. */ public ModelRenderer ironGolemHead; /** The body model for the iron golem. */ public ModelRenderer ironGolemBody; /** The right arm model for the iron golem. */ public ModelRenderer ironGolemRightArm; /** The left arm model for the iron golem. */ public ModelRenderer ironGolemLeftArm; /** The left leg model for the Iron Golem. */ public ModelRenderer ironGolemLeftLeg; /** The right leg model for the Iron Golem. */ public ModelRenderer ironGolemRightLeg; private static final String __OBFID = "CL_00000863"; public ModelIronGolem() { this(0.0F); } public ModelIronGolem(float p_i1161_1_) { this(p_i1161_1_, -7.0F); } public ModelIronGolem(float p_i1162_1_, float p_i1162_2_) { short short1 = 128; short short2 = 128; this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); this.ironGolemRightLeg.mirror = true; this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); this.ironGolemHead.render(p_78088_7_); this.ironGolemBody.render(p_78088_7_); this.ironGolemLeftLeg.render(p_78088_7_); this.ironGolemRightLeg.render(p_78088_7_); this.ironGolemRightArm.render(p_78088_7_); this.ironGolemLeftArm.render(p_78088_7_); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; this.ironGolemLeftLeg.rotateAngleY = 0.0F; this.ironGolemRightLeg.rotateAngleY = 0.0F; } /** * Used for easily adding entity-dependent animations. The second and third float params here are the same second * and third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) { EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_; int i = entityirongolem.getAttackTimer(); if (i > 0) { this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F); this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F); } else { int j = entityirongolem.getHoldRoseTick(); if (j > 0) { this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)j, 70.0F); this.ironGolemLeftArm.rotateAngleX = 0.0F; } else { this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; } } } private float func_78172_a(float p_78172_1_, float p_78172_2_) { return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); } }