package net.minecraft.item.crafting; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class RecipesArmor { private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}}; private Object[][] recipeItems; private static final String __OBFID = "CL_00000080"; public RecipesArmor() { this.recipeItems = new Object[][] {{Items.leather, Blocks.fire, Items.iron_ingot, Items.diamond, Items.gold_ingot}, {Items.leather_helmet, Items.chainmail_helmet, Items.iron_helmet, Items.diamond_helmet, Items.golden_helmet}, {Items.leather_chestplate, Items.chainmail_chestplate, Items.iron_chestplate, Items.diamond_chestplate, Items.golden_chestplate}, {Items.leather_leggings, Items.chainmail_leggings, Items.iron_leggings, Items.diamond_leggings, Items.golden_leggings}, {Items.leather_boots, Items.chainmail_boots, Items.iron_boots, Items.diamond_boots, Items.golden_boots}}; } /** * Adds the armor recipes to the CraftingManager. */ public void addRecipes(CraftingManager p_77609_1_) { for (int i = 0; i < this.recipeItems[0].length; ++i) { Object object = this.recipeItems[0][i]; for (int j = 0; j < this.recipeItems.length - 1; ++j) { Item item = (Item)this.recipeItems[j + 1][i]; p_77609_1_.addRecipe(new ItemStack(item), new Object[] {this.recipePatterns[j], 'X', object}); } } } }