package net.minecraftforge.event.entity.living; import cpw.mods.fml.common.eventhandler.Cancelable; import net.minecraft.util.DamageSource; import net.minecraft.entity.EntityLivingBase; /** * LivingHurtEvent is fired when an Entity is set to be hurt. <br> * This event is fired whenever an Entity is hurt in * EntityLivingBase#damageEntity(DamageSource, float) and * EntityPlayer#damageEntity(DamageSource, float).<br> * <br> * This event is fired via the {@link ForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float)}.<br> * <br> * {@link #source} contains the DamageSource that caused this Entity to be hurt. <br> * {@link #amount} contains the amount of damage dealt to the Entity that was hurt. <br> * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the Entity is not hurt.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class LivingHurtEvent extends LivingEvent { public final DamageSource source; public float ammount; public LivingHurtEvent(EntityLivingBase entity, DamageSource source, float ammount) { super(entity); this.source = source; this.ammount = ammount; } }