package net.minecraft.inventory;
import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
public class SlotCrafting extends Slot
{
/** The craft matrix inventory linked to this result slot. */
private final IInventory craftMatrix;
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
/** The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */
private int amountCrafted;
private static final String __OBFID = "CL_00001761";
public SlotCrafting(EntityPlayer p_i1823_1_, IInventory p_i1823_2_, IInventory p_i1823_3_, int p_i1823_4_, int p_i1823_5_, int p_i1823_6_)
{
super(p_i1823_3_, p_i1823_4_, p_i1823_5_, p_i1823_6_);
this.thePlayer = p_i1823_1_;
this.craftMatrix = p_i1823_2_;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int p_75209_1_)
{
if (this.getHasStack())
{
this.amountCrafted += Math.min(p_75209_1_, this.getStack().stackSize);
}
return super.decrStackSize(p_75209_1_);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack p_75210_1_, int p_75210_2_)
{
this.amountCrafted += p_75210_2_;
this.onCrafting(p_75210_1_);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack p_75208_1_)
{
p_75208_1_.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
this.amountCrafted = 0;
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.crafting_table))
{
this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
}
if (p_75208_1_.getItem() instanceof ItemPickaxe)
{
this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.furnace))
{
this.thePlayer.addStat(AchievementList.buildFurnace, 1);
}
if (p_75208_1_.getItem() instanceof ItemHoe)
{
this.thePlayer.addStat(AchievementList.buildHoe, 1);
}
if (p_75208_1_.getItem() == Items.bread)
{
this.thePlayer.addStat(AchievementList.makeBread, 1);
}
if (p_75208_1_.getItem() == Items.cake)
{
this.thePlayer.addStat(AchievementList.bakeCake, 1);
}
if (p_75208_1_.getItem() instanceof ItemPickaxe && ((ItemPickaxe)p_75208_1_.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD)
{
this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
}
if (p_75208_1_.getItem() instanceof ItemSword)
{
this.thePlayer.addStat(AchievementList.buildSword, 1);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.enchanting_table))
{
this.thePlayer.addStat(AchievementList.enchantments, 1);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.bookshelf))
{
this.thePlayer.addStat(AchievementList.bookcase, 1);
}
}
public void onPickupFromSlot(EntityPlayer p_82870_1_, ItemStack p_82870_2_)
{
FMLCommonHandler.instance().firePlayerCraftingEvent(p_82870_1_, p_82870_2_, craftMatrix);
this.onCrafting(p_82870_2_);
for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
{
ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
if (itemstack1 != null)
{
this.craftMatrix.decrStackSize(i, 1);
if (itemstack1.getItem().hasContainerItem(itemstack1))
{
ItemStack itemstack2 = itemstack1.getItem().getContainerItem(itemstack1);
if (itemstack2 != null && itemstack2.isItemStackDamageable() && itemstack2.getMetadata() > itemstack2.getMaxDurability())
{
MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2));
continue;
}
if (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid(itemstack1) || !this.thePlayer.inventory.addItemStackToInventory(itemstack2))
{
if (this.craftMatrix.getStackInSlot(i) == null)
{
this.craftMatrix.setInventorySlotContents(i, itemstack2);
}
else
{
this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false);
}
}
}
}
}
}
}