package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBat;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderBat extends RenderLiving
{
private static final ResourceLocation batTextures = new ResourceLocation("textures/entity/bat.png");
/**
* not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
* it seems a good match for a bats size
*/
private int renderedBatSize;
private static final String __OBFID = "CL_00000979";
public RenderBat()
{
super(new ModelBat(), 0.25F);
this.renderedBatSize = ((ModelBat)this.mainModel).getBatSize();
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityBat p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
int i = ((ModelBat)this.mainModel).getBatSize();
if (i != this.renderedBatSize)
{
this.renderedBatSize = i;
this.mainModel = new ModelBat();
}
super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityBat p_110775_1_)
{
return batTextures;
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityBat p_77041_1_, float p_77041_2_)
{
GL11.glScalef(0.35F, 0.35F, 0.35F);
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(EntityBat p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_)
{
super.renderLivingAt(p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
}
protected void rotateCorpse(EntityBat p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
if (!p_77043_1_.getIsBatHanging())
{
GL11.glTranslatef(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
}
else
{
GL11.glTranslatef(0.0F, -0.1F, 0.0F);
}
super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityBat)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
{
this.preRenderCallback((EntityBat)p_77041_1_, p_77041_2_);
}
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
this.rotateCorpse((EntityBat)p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
/**
* Sets a simple glTranslate on a LivingEntity.
*/
protected void renderLivingAt(EntityLivingBase p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_)
{
this.renderLivingAt((EntityBat)p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityBat)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityBat)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityBat)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}