package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemLead;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockFence extends Block
{
private final String field_149827_a;
private static final String __OBFID = "CL_00000242";
public BlockFence(String p_i45406_1_, Material p_i45406_2_)
{
super(p_i45406_2_);
this.field_149827_a = p_i45406_1_;
this.setCreativeTab(CreativeTabs.tabDecorations);
}
public void addCollisionBoxesToList(World worldIn, int x, int y, int z, AxisAlignedBB mask, List list, Entity collider)
{
boolean flag = this.canConnectFenceTo(worldIn, x, y, z - 1);
boolean flag1 = this.canConnectFenceTo(worldIn, x, y, z + 1);
boolean flag2 = this.canConnectFenceTo(worldIn, x - 1, y, z);
boolean flag3 = this.canConnectFenceTo(worldIn, x + 1, y, z);
float f = 0.375F;
float f1 = 0.625F;
float f2 = 0.375F;
float f3 = 0.625F;
if (flag)
{
f2 = 0.0F;
}
if (flag1)
{
f3 = 1.0F;
}
if (flag || flag1)
{
this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
super.addCollisionBoxesToList(worldIn, x, y, z, mask, list, collider);
}
f2 = 0.375F;
f3 = 0.625F;
if (flag2)
{
f = 0.0F;
}
if (flag3)
{
f1 = 1.0F;
}
if (flag2 || flag3 || !flag && !flag1)
{
this.setBlockBounds(f, 0.0F, f2, f1, 1.5F, f3);
super.addCollisionBoxesToList(worldIn, x, y, z, mask, list, collider);
}
if (flag)
{
f2 = 0.0F;
}
if (flag1)
{
f3 = 1.0F;
}
this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
{
boolean flag = this.canConnectFenceTo(worldIn, x, y, z - 1);
boolean flag1 = this.canConnectFenceTo(worldIn, x, y, z + 1);
boolean flag2 = this.canConnectFenceTo(worldIn, x - 1, y, z);
boolean flag3 = this.canConnectFenceTo(worldIn, x + 1, y, z);
float f = 0.375F;
float f1 = 0.625F;
float f2 = 0.375F;
float f3 = 0.625F;
if (flag)
{
f2 = 0.0F;
}
if (flag1)
{
f3 = 1.0F;
}
if (flag2)
{
f = 0.0F;
}
if (flag3)
{
f1 = 1.0F;
}
this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
}
public boolean isOpaqueCube()
{
return false;
}
public boolean renderAsNormalBlock()
{
return false;
}
public boolean isPassable(IBlockAccess worldIn, int x, int y, int z)
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 11;
}
/**
* Returns true if the specified block can be connected by a fence
*/
public boolean canConnectFenceTo(IBlockAccess p_149826_1_, int p_149826_2_, int p_149826_3_, int p_149826_4_)
{
Block block = p_149826_1_.getBlock(p_149826_2_, p_149826_3_, p_149826_4_);
return block != this && block != Blocks.fence_gate ? (block.blockMaterial.isOpaque() && block.renderAsNormalBlock() ? block.blockMaterial != Material.gourd : false) : true;
}
public static boolean isFence(Block p_149825_0_)
{
return p_149825_0_ == Blocks.fence || p_149825_0_ == Blocks.nether_brick_fence;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
{
return true;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg)
{
this.blockIcon = reg.registerIcon(this.field_149827_a);
}
/**
* Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ.
* Return : Swing hand (client), abort the block placement (server)
*/
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
{
return worldIn.isRemote ? true : ItemLead.func_150909_a(player, worldIn, x, y, z);
}
}