package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; @SideOnly(Side.CLIENT) public class ModelEnderman extends ModelBiped { /** Is the enderman carrying a block? */ public boolean isCarrying; /** Is the enderman attacking an entity? */ public boolean isAttacking; private static final String __OBFID = "CL_00000838"; public ModelEnderman() { super(0.0F, -14.0F, 64, 32); float f = -14.0F; float f1 = 0.0F; this.bipedHeadwear = new ModelRenderer(this, 0, 16); this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, f1 - 0.5F); this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + f, 0.0F); this.bipedBody = new ModelRenderer(this, 32, 16); this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, f1); this.bipedBody.setRotationPoint(0.0F, 0.0F + f, 0.0F); this.bipedRightArm = new ModelRenderer(this, 56, 0); this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, f1); this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + f, 0.0F); this.bipedLeftArm = new ModelRenderer(this, 56, 0); this.bipedLeftArm.mirror = true; this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, f1); this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + f, 0.0F); this.bipedRightLeg = new ModelRenderer(this, 56, 0); this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, f1); this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + f, 0.0F); this.bipedLeftLeg = new ModelRenderer(this, 56, 0); this.bipedLeftLeg.mirror = true; this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, f1); this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + f, 0.0F); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how * "far" arms and legs can swing at most. */ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, p_78087_7_); this.bipedHead.showModel = true; float f6 = -14.0F; this.bipedBody.rotateAngleX = 0.0F; this.bipedBody.rotationPointY = f6; this.bipedBody.rotationPointZ = -0.0F; this.bipedRightLeg.rotateAngleX -= 0.0F; this.bipedLeftLeg.rotateAngleX -= 0.0F; this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D); this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D); this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D); this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D); float f7 = 0.4F; if (this.bipedRightArm.rotateAngleX > f7) { this.bipedRightArm.rotateAngleX = f7; } if (this.bipedLeftArm.rotateAngleX > f7) { this.bipedLeftArm.rotateAngleX = f7; } if (this.bipedRightArm.rotateAngleX < -f7) { this.bipedRightArm.rotateAngleX = -f7; } if (this.bipedLeftArm.rotateAngleX < -f7) { this.bipedLeftArm.rotateAngleX = -f7; } if (this.bipedRightLeg.rotateAngleX > f7) { this.bipedRightLeg.rotateAngleX = f7; } if (this.bipedLeftLeg.rotateAngleX > f7) { this.bipedLeftLeg.rotateAngleX = f7; } if (this.bipedRightLeg.rotateAngleX < -f7) { this.bipedRightLeg.rotateAngleX = -f7; } if (this.bipedLeftLeg.rotateAngleX < -f7) { this.bipedLeftLeg.rotateAngleX = -f7; } if (this.isCarrying) { this.bipedRightArm.rotateAngleX = -0.5F; this.bipedLeftArm.rotateAngleX = -0.5F; this.bipedRightArm.rotateAngleZ = 0.05F; this.bipedLeftArm.rotateAngleZ = -0.05F; } this.bipedRightArm.rotationPointZ = 0.0F; this.bipedLeftArm.rotationPointZ = 0.0F; this.bipedRightLeg.rotationPointZ = 0.0F; this.bipedLeftLeg.rotationPointZ = 0.0F; this.bipedRightLeg.rotationPointY = 9.0F + f6; this.bipedLeftLeg.rotationPointY = 9.0F + f6; this.bipedHead.rotationPointZ = -0.0F; this.bipedHead.rotationPointY = f6 + 1.0F; this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX; this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY; this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ; this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX; this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY; this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ; if (this.isAttacking) { float f8 = 1.0F; this.bipedHead.rotationPointY -= f8 * 5.0F; } } }