package net.minecraft.client.particle;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
@SideOnly(Side.CLIENT)
public class EntityNoteFX extends EntityFX
{
float noteParticleScale;
private static final String __OBFID = "CL_00000913";
public EntityNoteFX(World p_i1216_1_, double p_i1216_2_, double p_i1216_4_, double p_i1216_6_, double p_i1216_8_, double p_i1216_10_, double p_i1216_12_)
{
this(p_i1216_1_, p_i1216_2_, p_i1216_4_, p_i1216_6_, p_i1216_8_, p_i1216_10_, p_i1216_12_, 2.0F);
}
public EntityNoteFX(World p_i1217_1_, double p_i1217_2_, double p_i1217_4_, double p_i1217_6_, double p_i1217_8_, double p_i1217_10_, double p_i1217_12_, float p_i1217_14_)
{
super(p_i1217_1_, p_i1217_2_, p_i1217_4_, p_i1217_6_, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.009999999776482582D;
this.motionY *= 0.009999999776482582D;
this.motionZ *= 0.009999999776482582D;
this.motionY += 0.2D;
this.particleRed = MathHelper.sin(((float)p_i1217_8_ + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
this.particleGreen = MathHelper.sin(((float)p_i1217_8_ + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
this.particleBlue = MathHelper.sin(((float)p_i1217_8_ + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
this.particleScale *= 0.75F;
this.particleScale *= p_i1217_14_;
this.noteParticleScale = this.particleScale;
this.particleMaxAge = 6;
this.noClip = false;
this.setParticleTextureIndex(64);
}
public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_)
{
float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.particleScale = this.noteParticleScale * f6;
super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
this.motionX *= 0.6600000262260437D;
this.motionY *= 0.6600000262260437D;
this.motionZ *= 0.6600000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}