package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityNoteFX extends EntityFX { float noteParticleScale; private static final String __OBFID = "CL_00000913"; public EntityNoteFX(World p_i1216_1_, double p_i1216_2_, double p_i1216_4_, double p_i1216_6_, double p_i1216_8_, double p_i1216_10_, double p_i1216_12_) { this(p_i1216_1_, p_i1216_2_, p_i1216_4_, p_i1216_6_, p_i1216_8_, p_i1216_10_, p_i1216_12_, 2.0F); } public EntityNoteFX(World p_i1217_1_, double p_i1217_2_, double p_i1217_4_, double p_i1217_6_, double p_i1217_8_, double p_i1217_10_, double p_i1217_12_, float p_i1217_14_) { super(p_i1217_1_, p_i1217_2_, p_i1217_4_, p_i1217_6_, 0.0D, 0.0D, 0.0D); this.motionX *= 0.009999999776482582D; this.motionY *= 0.009999999776482582D; this.motionZ *= 0.009999999776482582D; this.motionY += 0.2D; this.particleRed = MathHelper.sin(((float)p_i1217_8_ + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleGreen = MathHelper.sin(((float)p_i1217_8_ + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleBlue = MathHelper.sin(((float)p_i1217_8_ + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F; this.particleScale *= 0.75F; this.particleScale *= p_i1217_14_; this.noteParticleScale = this.particleScale; this.particleMaxAge = 6; this.noClip = false; this.setParticleTextureIndex(64); } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.noteParticleScale * f6; super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.6600000262260437D; this.motionY *= 0.6600000262260437D; this.motionZ *= 0.6600000262260437D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }