package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.village.Village;
public class EntityAIDefendVillage extends EntityAITarget
{
EntityIronGolem irongolem;
/** The aggressor of the iron golem's village which is now the golem's attack target. */
EntityLivingBase villageAgressorTarget;
private static final String __OBFID = "CL_00001618";
public EntityAIDefendVillage(EntityIronGolem p_i1659_1_)
{
super(p_i1659_1_, false, true);
this.irongolem = p_i1659_1_;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
Village village = this.irongolem.getVillage();
if (village == null)
{
return false;
}
else
{
this.villageAgressorTarget = village.findNearestVillageAggressor(this.irongolem);
if (!this.isSuitableTarget(this.villageAgressorTarget, false))
{
if (this.taskOwner.getRNG().nextInt(20) == 0)
{
this.villageAgressorTarget = village.func_82685_c(this.irongolem);
return this.isSuitableTarget(this.villageAgressorTarget, false);
}
else
{
return false;
}
}
else
{
return true;
}
}
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.irongolem.setAttackTarget(this.villageAgressorTarget);
super.startExecuting();
}
}