package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.init.Blocks; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public abstract class Render { private static final ResourceLocation shadowTextures = new ResourceLocation("textures/misc/shadow.png"); protected RenderManager renderManager; protected RenderBlocks field_147909_c = new RenderBlocks(); protected float shadowSize; /** Determines the darkness of the object's shadow. Higher value makes a darker shadow. */ protected float shadowOpaque = 1.0F; private boolean staticEntity = false; private static final String __OBFID = "CL_00000992"; /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public abstract void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_); /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected abstract ResourceLocation getEntityTexture(Entity p_110775_1_); public boolean isStaticEntity() { return this.staticEntity; } protected void bindEntityTexture(Entity p_110777_1_) { this.bindTexture(this.getEntityTexture(p_110777_1_)); } protected void bindTexture(ResourceLocation p_110776_1_) { this.renderManager.renderEngine.bindTexture(p_110776_1_); } /** * Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime */ private void renderEntityOnFire(Entity p_76977_1_, double p_76977_2_, double p_76977_4_, double p_76977_6_, float p_76977_8_) { GL11.glDisable(GL11.GL_LIGHTING); IIcon iicon = Blocks.fire.getFireIcon(0); IIcon iicon1 = Blocks.fire.getFireIcon(1); GL11.glPushMatrix(); GL11.glTranslatef((float)p_76977_2_, (float)p_76977_4_, (float)p_76977_6_); float f1 = p_76977_1_.width * 1.4F; GL11.glScalef(f1, f1, f1); Tessellator tessellator = Tessellator.instance; float f2 = 0.5F; float f3 = 0.0F; float f4 = p_76977_1_.height / f1; float f5 = (float)(p_76977_1_.posY - p_76977_1_.boundingBox.minY); GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, -0.3F + (float)((int)f4) * 0.02F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f6 = 0.0F; int i = 0; tessellator.startDrawingQuads(); while (f4 > 0.0F) { IIcon iicon2 = i % 2 == 0 ? iicon : iicon1; this.bindTexture(TextureMap.locationBlocksTexture); float f7 = iicon2.getMinU(); float f8 = iicon2.getMinV(); float f9 = iicon2.getMaxU(); float f10 = iicon2.getMaxV(); if (i / 2 % 2 == 0) { float f11 = f9; f9 = f7; f7 = f11; } tessellator.addVertexWithUV((double)(f2 - f3), (double)(0.0F - f5), (double)f6, (double)f9, (double)f10); tessellator.addVertexWithUV((double)(-f2 - f3), (double)(0.0F - f5), (double)f6, (double)f7, (double)f10); tessellator.addVertexWithUV((double)(-f2 - f3), (double)(1.4F - f5), (double)f6, (double)f7, (double)f8); tessellator.addVertexWithUV((double)(f2 - f3), (double)(1.4F - f5), (double)f6, (double)f9, (double)f8); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f6 += 0.03F; ++i; } tessellator.draw(); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); } /** * Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, * partialTickTime */ private void renderShadow(Entity p_76975_1_, double p_76975_2_, double p_76975_4_, double p_76975_6_, float p_76975_8_, float p_76975_9_) { GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); this.renderManager.renderEngine.bindTexture(shadowTextures); World world = this.getWorldFromRenderManager(); GL11.glDepthMask(false); float f2 = this.shadowSize; if (p_76975_1_ instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving)p_76975_1_; f2 *= entityliving.getRenderSizeModifier(); if (entityliving.isChild()) { f2 *= 0.5F; } } double d8 = p_76975_1_.lastTickPosX + (p_76975_1_.posX - p_76975_1_.lastTickPosX) * (double)p_76975_9_; double d3 = p_76975_1_.lastTickPosY + (p_76975_1_.posY - p_76975_1_.lastTickPosY) * (double)p_76975_9_ + (double)p_76975_1_.getShadowSize(); double d4 = p_76975_1_.lastTickPosZ + (p_76975_1_.posZ - p_76975_1_.lastTickPosZ) * (double)p_76975_9_; int i = MathHelper.floor_double(d8 - (double)f2); int j = MathHelper.floor_double(d8 + (double)f2); int k = MathHelper.floor_double(d3 - (double)f2); int l = MathHelper.floor_double(d3); int i1 = MathHelper.floor_double(d4 - (double)f2); int j1 = MathHelper.floor_double(d4 + (double)f2); double d5 = p_76975_2_ - d8; double d6 = p_76975_4_ - d3; double d7 = p_76975_6_ - d4; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); for (int k1 = i; k1 <= j; ++k1) { for (int l1 = k; l1 <= l; ++l1) { for (int i2 = i1; i2 <= j1; ++i2) { Block block = world.getBlock(k1, l1 - 1, i2); if (block.getMaterial() != Material.air && world.getBlockLightValue(k1, l1, i2) > 3) { this.func_147907_a(block, p_76975_2_, p_76975_4_ + (double)p_76975_1_.getShadowSize(), p_76975_6_, k1, l1, i2, p_76975_8_, f2, d5, d6 + (double)p_76975_1_.getShadowSize(), d7); } } } } tessellator.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); } /** * Returns the render manager's world object */ private World getWorldFromRenderManager() { return this.renderManager.worldObj; } private void func_147907_a(Block p_147907_1_, double p_147907_2_, double p_147907_4_, double p_147907_6_, int p_147907_8_, int p_147907_9_, int p_147907_10_, float p_147907_11_, float p_147907_12_, double p_147907_13_, double p_147907_15_, double p_147907_17_) { Tessellator tessellator = Tessellator.instance; if (p_147907_1_.renderAsNormalBlock()) { double d6 = ((double)p_147907_11_ - (p_147907_4_ - ((double)p_147907_9_ + p_147907_15_)) / 2.0D) * 0.5D * (double)this.getWorldFromRenderManager().getLightBrightness(p_147907_8_, p_147907_9_, p_147907_10_); if (d6 >= 0.0D) { if (d6 > 1.0D) { d6 = 1.0D; } tessellator.setColorRGBA_F(1.0F, 1.0F, 1.0F, (float)d6); double d7 = (double)p_147907_8_ + p_147907_1_.getBlockBoundsMinX() + p_147907_13_; double d8 = (double)p_147907_8_ + p_147907_1_.getBlockBoundsMaxX() + p_147907_13_; double d9 = (double)p_147907_9_ + p_147907_1_.getBlockBoundsMinY() + p_147907_15_ + 0.015625D; double d10 = (double)p_147907_10_ + p_147907_1_.getBlockBoundsMinZ() + p_147907_17_; double d11 = (double)p_147907_10_ + p_147907_1_.getBlockBoundsMaxZ() + p_147907_17_; float f2 = (float)((p_147907_2_ - d7) / 2.0D / (double)p_147907_12_ + 0.5D); float f3 = (float)((p_147907_2_ - d8) / 2.0D / (double)p_147907_12_ + 0.5D); float f4 = (float)((p_147907_6_ - d10) / 2.0D / (double)p_147907_12_ + 0.5D); float f5 = (float)((p_147907_6_ - d11) / 2.0D / (double)p_147907_12_ + 0.5D); tessellator.addVertexWithUV(d7, d9, d10, (double)f2, (double)f4); tessellator.addVertexWithUV(d7, d9, d11, (double)f2, (double)f5); tessellator.addVertexWithUV(d8, d9, d11, (double)f3, (double)f5); tessellator.addVertexWithUV(d8, d9, d10, (double)f3, (double)f4); } } } /** * Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z */ public static void renderOffsetAABB(AxisAlignedBB p_76978_0_, double p_76978_1_, double p_76978_3_, double p_76978_5_) { GL11.glDisable(GL11.GL_TEXTURE_2D); Tessellator tessellator = Tessellator.instance; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); tessellator.startDrawingQuads(); tessellator.setTranslation(p_76978_1_, p_76978_3_, p_76978_5_); tessellator.setNormal(0.0F, 0.0F, -1.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.setNormal(0.0F, 0.0F, 1.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.setNormal(-1.0F, 0.0F, 0.0F); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.minX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.setNormal(1.0F, 0.0F, 0.0F); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.minZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.maxY, p_76978_0_.maxZ); tessellator.addVertex(p_76978_0_.maxX, p_76978_0_.minY, p_76978_0_.maxZ); tessellator.setTranslation(0.0D, 0.0D, 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); } /** * Adds to the tesselator a box using the aabb for the bounds. Args: aabb */ public static void renderAABB(AxisAlignedBB p_76980_0_) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.minX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.minZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.maxY, p_76980_0_.maxZ); tessellator.addVertex(p_76980_0_.maxX, p_76980_0_.minY, p_76980_0_.maxZ); tessellator.draw(); } /** * Sets the RenderManager. */ public void setRenderManager(RenderManager p_76976_1_) { this.renderManager = p_76976_1_; } /** * Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime */ public void doRenderShadowAndFire(Entity p_76979_1_, double p_76979_2_, double p_76979_4_, double p_76979_6_, float p_76979_8_, float p_76979_9_) { if (this.renderManager.options.fancyGraphics && this.shadowSize > 0.0F && !p_76979_1_.isInvisible()) { double d3 = this.renderManager.getDistanceToCamera(p_76979_1_.posX, p_76979_1_.posY, p_76979_1_.posZ); float f2 = (float)((1.0D - d3 / 256.0D) * (double)this.shadowOpaque); if (f2 > 0.0F) { this.renderShadow(p_76979_1_, p_76979_2_, p_76979_4_, p_76979_6_, f2, p_76979_9_); } } if (p_76979_1_.canRenderOnFire()) { this.renderEntityOnFire(p_76979_1_, p_76979_2_, p_76979_4_, p_76979_6_, p_76979_9_); } } /** * Returns the font renderer from the set render manager */ public FontRenderer getFontRendererFromRenderManager() { return this.renderManager.getFontRenderer(); } public void updateIcons(IIconRegister p_94143_1_) {} /** * Renders an entity's name above its head */ protected void renderLivingLabel(Entity p_147906_1_, String p_147906_2_, double p_147906_3_, double p_147906_5_, double p_147906_7_, int p_147906_9_) { double d3 = p_147906_1_.getDistanceSqToEntity(this.renderManager.livingPlayer); if (d3 <= (double)(p_147906_9_ * p_147906_9_)) { FontRenderer fontrenderer = this.getFontRendererFromRenderManager(); float f = 1.6F; float f1 = 0.016666668F * f; GL11.glPushMatrix(); GL11.glTranslatef((float)p_147906_3_ + 0.0F, (float)p_147906_5_ + p_147906_1_.height + 0.5F, (float)p_147906_7_); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glScalef(-f1, -f1, f1); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDepthMask(false); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Tessellator tessellator = Tessellator.instance; byte b0 = 0; if (p_147906_2_.equals("deadmau5")) { b0 = -10; } GL11.glDisable(GL11.GL_TEXTURE_2D); tessellator.startDrawingQuads(); int j = fontrenderer.getStringWidth(p_147906_2_) / 2; tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D); tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D); tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D); tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D); tessellator.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); fontrenderer.drawString(p_147906_2_, -fontrenderer.getStringWidth(p_147906_2_) / 2, b0, 553648127); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(true); fontrenderer.drawString(p_147906_2_, -fontrenderer.getStringWidth(p_147906_2_) / 2, b0, -1); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } } }