package net.minecraft.world.biome; import java.util.Arrays; import java.util.List; import java.util.Random; import net.minecraft.world.ChunkPosition; public class WorldChunkManagerHell extends WorldChunkManager { /** The biome generator object. */ private BiomeGenBase biomeGenerator; /** The rainfall in the world */ private float rainfall; private static final String __OBFID = "CL_00000169"; public WorldChunkManagerHell(BiomeGenBase p_i45374_1_, float p_i45374_2_) { this.biomeGenerator = p_i45374_1_; this.rainfall = p_i45374_2_; } /** * Returns the BiomeGenBase related to the x, z position on the world. */ public BiomeGenBase getBiomeGenAt(int p_76935_1_, int p_76935_2_) { return this.biomeGenerator; } /** * Returns an array of biomes for the location input. */ public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] p_76937_1_, int p_76937_2_, int p_76937_3_, int p_76937_4_, int p_76937_5_) { if (p_76937_1_ == null || p_76937_1_.length < p_76937_4_ * p_76937_5_) { p_76937_1_ = new BiomeGenBase[p_76937_4_ * p_76937_5_]; } Arrays.fill(p_76937_1_, 0, p_76937_4_ * p_76937_5_, this.biomeGenerator); return p_76937_1_; } /** * Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length. */ public float[] getRainfall(float[] p_76936_1_, int p_76936_2_, int p_76936_3_, int p_76936_4_, int p_76936_5_) { if (p_76936_1_ == null || p_76936_1_.length < p_76936_4_ * p_76936_5_) { p_76936_1_ = new float[p_76936_4_ * p_76936_5_]; } Arrays.fill(p_76936_1_, 0, p_76936_4_ * p_76936_5_, this.rainfall); return p_76936_1_; } /** * Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the * WorldChunkManager Args: oldBiomeList, x, z, width, depth */ public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] p_76933_1_, int p_76933_2_, int p_76933_3_, int p_76933_4_, int p_76933_5_) { if (p_76933_1_ == null || p_76933_1_.length < p_76933_4_ * p_76933_5_) { p_76933_1_ = new BiomeGenBase[p_76933_4_ * p_76933_5_]; } Arrays.fill(p_76933_1_, 0, p_76933_4_ * p_76933_5_, this.biomeGenerator); return p_76933_1_; } /** * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, * don't check biomeCache to avoid infinite loop in BiomeCacheBlock) */ public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] p_76931_1_, int p_76931_2_, int p_76931_3_, int p_76931_4_, int p_76931_5_, boolean p_76931_6_) { return this.loadBlockGeneratorData(p_76931_1_, p_76931_2_, p_76931_3_, p_76931_4_, p_76931_5_); } public ChunkPosition findBiomePosition(int p_150795_1_, int p_150795_2_, int p_150795_3_, List p_150795_4_, Random p_150795_5_) { return p_150795_4_.contains(this.biomeGenerator) ? new ChunkPosition(p_150795_1_ - p_150795_3_ + p_150795_5_.nextInt(p_150795_3_ * 2 + 1), 0, p_150795_2_ - p_150795_3_ + p_150795_5_.nextInt(p_150795_3_ * 2 + 1)) : null; } /** * checks given Chunk's Biomes against List of allowed ones */ public boolean areBiomesViable(int p_76940_1_, int p_76940_2_, int p_76940_3_, List p_76940_4_) { return p_76940_4_.contains(this.biomeGenerator); } }