package net.minecraft.entity.passive; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockColored; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBeg; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILeapAtTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget; import net.minecraft.entity.ai.EntityAIOwnerHurtTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITargetNonTamed; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntityGhast; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathEntity; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityWolf extends EntityTameable { /** Float used to smooth the rotation of the wolf head */ private float headRotationCourse; private float headRotationCourseOld; /** true is the wolf is wet else false */ private boolean isWet; /** True if the wolf is shaking else False */ private boolean isShaking; /** This time increases while wolf is shaking and emitting water particles. */ private float timeWolfIsShaking; private float prevTimeWolfIsShaking; private static final String __OBFID = "CL_00001654"; public EntityWolf(World p_i1696_1_) { super(p_i1696_1_); this.setSize(0.6F, 0.8F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false)); this.setTamed(false); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D); if (this.isTamed()) { this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D); } else { this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D); } } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } /** * Sets the active target the Task system uses for tracking */ public void setAttackTarget(EntityLivingBase p_70624_1_) { super.setAttackTarget(p_70624_1_); if (p_70624_1_ == null) { this.setAngry(false); } else if (!this.isTamed()) { this.setAngry(true); } } /** * main AI tick function, replaces updateEntityActionState */ protected void updateAITick() { this.dataWatcher.updateObject(18, Float.valueOf(this.getHealth())); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(18, new Float(this.getHealth())); this.dataWatcher.addObject(19, new Byte((byte)0)); this.dataWatcher.addObject(20, new Byte((byte)BlockColored.func_150032_b(1))); } protected void playStepSound(int x, int y, int z, Block blockIn) { this.playSound("mob.wolf.step", 0.15F, 1.0F); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { super.writeEntityToNBT(tagCompound); tagCompound.setBoolean("Angry", this.isAngry()); tagCompound.setByte("CollarColor", (byte)this.getCollarColor()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { super.readEntityFromNBT(tagCompund); this.setAngry(tagCompund.getBoolean("Angry")); if (tagCompund.hasKey("CollarColor", 99)) { this.setCollarColor(tagCompund.getByte("CollarColor")); } } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return this.isAngry() ? "mob.wolf.growl" : (this.rand.nextInt(3) == 0 ? (this.isTamed() && this.dataWatcher.getWatchableObjectFloat(18) < 10.0F ? "mob.wolf.whine" : "mob.wolf.panting") : "mob.wolf.bark"); } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.wolf.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.wolf.death"; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } protected Item getDropItem() { return Item.getItemById(-1); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (!this.worldObj.isRemote && this.isWet && !this.isShaking && !this.hasPath() && this.onGround) { this.isShaking = true; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; this.worldObj.setEntityState(this, (byte)8); } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.headRotationCourseOld = this.headRotationCourse; if (this.func_70922_bv()) { this.headRotationCourse += (1.0F - this.headRotationCourse) * 0.4F; } else { this.headRotationCourse += (0.0F - this.headRotationCourse) * 0.4F; } if (this.func_70922_bv()) { this.numTicksToChaseTarget = 10; } if (this.isWet()) { this.isWet = true; this.isShaking = false; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else if ((this.isWet || this.isShaking) && this.isShaking) { if (this.timeWolfIsShaking == 0.0F) { this.playSound("mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); } this.prevTimeWolfIsShaking = this.timeWolfIsShaking; this.timeWolfIsShaking += 0.05F; if (this.prevTimeWolfIsShaking >= 2.0F) { this.isWet = false; this.isShaking = false; this.prevTimeWolfIsShaking = 0.0F; this.timeWolfIsShaking = 0.0F; } if (this.timeWolfIsShaking > 0.4F) { float f = (float)this.boundingBox.minY; int i = (int)(MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F); for (int j = 0; j < i; ++j) { float f1 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; float f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; this.worldObj.spawnParticle("splash", this.posX + (double)f1, (double)(f + 0.8F), this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ); } } } } /** * True if the wolf is wet */ @SideOnly(Side.CLIENT) public boolean isWolfWet() { return this.isWet; } /** * Used when calculating the amount of shading to apply while the wolf is wet. */ @SideOnly(Side.CLIENT) public float getShadingWhileWet(float p_70915_1_) { return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70915_1_) / 2.0F * 0.25F; } @SideOnly(Side.CLIENT) public float getShakeAngle(float p_70923_1_, float p_70923_2_) { float f2 = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * p_70923_1_ + p_70923_2_) / 1.8F; if (f2 < 0.0F) { f2 = 0.0F; } else if (f2 > 1.0F) { f2 = 1.0F; } return MathHelper.sin(f2 * (float)Math.PI) * MathHelper.sin(f2 * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI; } public float getEyeHeight() { return this.height * 0.8F; } @SideOnly(Side.CLIENT) public float getInterestedAngle(float p_70917_1_) { return (this.headRotationCourseOld + (this.headRotationCourse - this.headRotationCourseOld) * p_70917_1_) * 0.15F * (float)Math.PI; } /** * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently * use in wolves. */ public int getVerticalFaceSpeed() { return this.isSitting() ? 20 : super.getVerticalFaceSpeed(); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.isEntityInvulnerable()) { return false; } else { Entity entity = source.getEntity(); this.aiSit.setSitting(false); if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow)) { amount = (amount + 1.0F) / 2.0F; } return super.attackEntityFrom(source, amount); } } public boolean attackEntityAsMob(Entity p_70652_1_) { int i = this.isTamed() ? 4 : 2; return p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)i); } public void setTamed(boolean p_70903_1_) { super.setTamed(p_70903_1_); if (p_70903_1_) { this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D); } else { this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D); } } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer p_70085_1_) { ItemStack itemstack = p_70085_1_.inventory.getCurrentItem(); if (this.isTamed()) { if (itemstack != null) { if (itemstack.getItem() instanceof ItemFood) { ItemFood itemfood = (ItemFood)itemstack.getItem(); if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < 20.0F) { if (!p_70085_1_.capabilities.isCreativeMode) { --itemstack.stackSize; } this.heal((float)itemfood.getHealAmount(itemstack)); if (itemstack.stackSize <= 0) { p_70085_1_.inventory.setInventorySlotContents(p_70085_1_.inventory.currentItem, (ItemStack)null); } return true; } } else if (itemstack.getItem() == Items.dye) { int i = BlockColored.func_150032_b(itemstack.getMetadata()); if (i != this.getCollarColor()) { this.setCollarColor(i); if (!p_70085_1_.capabilities.isCreativeMode && --itemstack.stackSize <= 0) { p_70085_1_.inventory.setInventorySlotContents(p_70085_1_.inventory.currentItem, (ItemStack)null); } return true; } } } if (this.func_152114_e(p_70085_1_) && !this.worldObj.isRemote && !this.isBreedingItem(itemstack)) { this.aiSit.setSitting(!this.isSitting()); this.isJumping = false; this.setPathToEntity((PathEntity)null); this.setTarget((Entity)null); this.setAttackTarget((EntityLivingBase)null); } } else if (itemstack != null && itemstack.getItem() == Items.bone && !this.isAngry()) { if (!p_70085_1_.capabilities.isCreativeMode) { --itemstack.stackSize; } if (itemstack.stackSize <= 0) { p_70085_1_.inventory.setInventorySlotContents(p_70085_1_.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { if (this.rand.nextInt(3) == 0) { this.setTamed(true); this.setPathToEntity((PathEntity)null); this.setAttackTarget((EntityLivingBase)null); this.aiSit.setSitting(true); this.setHealth(20.0F); this.func_152115_b(p_70085_1_.getUniqueID().toString()); this.playTameEffect(true); this.worldObj.setEntityState(this, (byte)7); } else { this.playTameEffect(false); this.worldObj.setEntityState(this, (byte)6); } } return true; } return super.interact(p_70085_1_); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte p_70103_1_) { if (p_70103_1_ == 8) { this.isShaking = true; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else { super.handleHealthUpdate(p_70103_1_); } } @SideOnly(Side.CLIENT) public float getTailRotation() { return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (20.0F - this.dataWatcher.getWatchableObjectFloat(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F)); } /** * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on * the animal type) */ public boolean isBreedingItem(ItemStack p_70877_1_) { return p_70877_1_ == null ? false : (!(p_70877_1_.getItem() instanceof ItemFood) ? false : ((ItemFood)p_70877_1_.getItem()).isWolfsFavoriteMeat()); } /** * Will return how many at most can spawn in a chunk at once. */ public int getMaxSpawnedInChunk() { return 8; } /** * Determines whether this wolf is angry or not. */ public boolean isAngry() { return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0; } /** * Sets whether this wolf is angry or not. */ public void setAngry(boolean p_70916_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70916_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3))); } } /** * Return this wolf's collar color. */ public int getCollarColor() { return this.dataWatcher.getWatchableObjectByte(20) & 15; } /** * Set this wolf's collar color. */ public void setCollarColor(int p_82185_1_) { this.dataWatcher.updateObject(20, Byte.valueOf((byte)(p_82185_1_ & 15))); } public EntityWolf createChild(EntityAgeable p_90011_1_) { EntityWolf entitywolf = new EntityWolf(this.worldObj); String s = this.func_152113_b(); if (s != null && s.trim().length() > 0) { entitywolf.func_152115_b(s); entitywolf.setTamed(true); } return entitywolf; } public void func_70918_i(boolean p_70918_1_) { if (p_70918_1_) { this.dataWatcher.updateObject(19, Byte.valueOf((byte)1)); } else { this.dataWatcher.updateObject(19, Byte.valueOf((byte)0)); } } /** * Returns true if the mob is currently able to mate with the specified mob. */ public boolean canMateWith(EntityAnimal p_70878_1_) { if (p_70878_1_ == this) { return false; } else if (!this.isTamed()) { return false; } else if (!(p_70878_1_ instanceof EntityWolf)) { return false; } else { EntityWolf entitywolf = (EntityWolf)p_70878_1_; return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove()); } } public boolean func_70922_bv() { return this.dataWatcher.getWatchableObjectByte(19) == 1; } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return !this.isTamed() && this.ticksExisted > 2400; } public boolean func_142018_a(EntityLivingBase p_142018_1_, EntityLivingBase p_142018_2_) { if (!(p_142018_1_ instanceof EntityCreeper) && !(p_142018_1_ instanceof EntityGhast)) { if (p_142018_1_ instanceof EntityWolf) { EntityWolf entitywolf = (EntityWolf)p_142018_1_; if (entitywolf.isTamed() && entitywolf.getOwner() == p_142018_2_) { return false; } } return p_142018_1_ instanceof EntityPlayer && p_142018_2_ instanceof EntityPlayer && !((EntityPlayer)p_142018_2_).canAttackPlayer((EntityPlayer)p_142018_1_) ? false : !(p_142018_1_ instanceof EntityHorse) || !((EntityHorse)p_142018_1_).isTame(); } else { return false; } } }