package net.minecraft.client.renderer.tileentity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelSkeletonHead; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityWitherSkull; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderWitherSkull extends Render { private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation("textures/entity/wither/wither_invulnerable.png"); private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png"); /** The Skeleton's head model. */ private final ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead(); private static final String __OBFID = "CL_00001035"; private float func_82400_a(float p_82400_1_, float p_82400_2_, float p_82400_3_) { float f3; for (f3 = p_82400_2_ - p_82400_1_; f3 < -180.0F; f3 += 360.0F) { ; } while (f3 >= 180.0F) { f3 -= 360.0F; } return p_82400_1_ + p_82400_3_ * f3; } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityWitherSkull p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); float f2 = this.func_82400_a(p_76986_1_.prevRotationYaw, p_76986_1_.rotationYaw, p_76986_9_); float f3 = p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_; GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); float f4 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glEnable(GL11.GL_ALPHA_TEST); this.bindEntityTexture(p_76986_1_); this.skeletonHeadModel.render(p_76986_1_, 0.0F, 0.0F, 0.0F, f2, f3, f4); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityWitherSkull p_110775_1_) { return p_110775_1_.isInvulnerable() ? invulnerableWitherTextures : witherTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityWitherSkull)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityWitherSkull)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }