package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelSkeletonHead;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class RenderWitherSkull extends Render
{
private static final ResourceLocation invulnerableWitherTextures = new ResourceLocation("textures/entity/wither/wither_invulnerable.png");
private static final ResourceLocation witherTextures = new ResourceLocation("textures/entity/wither/wither.png");
/** The Skeleton's head model. */
private final ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
private static final String __OBFID = "CL_00001035";
private float func_82400_a(float p_82400_1_, float p_82400_2_, float p_82400_3_)
{
float f3;
for (f3 = p_82400_2_ - p_82400_1_; f3 < -180.0F; f3 += 360.0F)
{
;
}
while (f3 >= 180.0F)
{
f3 -= 360.0F;
}
return p_82400_1_ + p_82400_3_ * f3;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityWitherSkull p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = this.func_82400_a(p_76986_1_.prevRotationYaw, p_76986_1_.rotationYaw, p_76986_9_);
float f3 = p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_;
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
float f4 = 0.0625F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(-1.0F, -1.0F, 1.0F);
GL11.glEnable(GL11.GL_ALPHA_TEST);
this.bindEntityTexture(p_76986_1_);
this.skeletonHeadModel.render(p_76986_1_, 0.0F, 0.0F, 0.0F, f2, f3, f4);
GL11.glPopMatrix();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWitherSkull p_110775_1_)
{
return p_110775_1_.isInvulnerable() ? invulnerableWitherTextures : witherTextures;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityWitherSkull)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityWitherSkull)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}