package net.minecraft.entity.passive;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSeeds;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityChicken extends EntityAnimal
{
public float field_70886_e;
public float destPos;
public float field_70884_g;
public float field_70888_h;
public float field_70889_i = 1.0F;
/** The time until the next egg is spawned. */
public int timeUntilNextEgg;
public boolean field_152118_bv;
private static final String __OBFID = "CL_00001639";
public EntityChicken(World p_i1682_1_)
{
super(p_i1682_1_);
this.setSize(0.3F, 0.7F);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(4.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
this.field_70888_h = this.field_70886_e;
this.field_70884_g = this.destPos;
this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
if (this.destPos < 0.0F)
{
this.destPos = 0.0F;
}
if (this.destPos > 1.0F)
{
this.destPos = 1.0F;
}
if (!this.onGround && this.field_70889_i < 1.0F)
{
this.field_70889_i = 1.0F;
}
this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);
if (!this.onGround && this.motionY < 0.0D)
{
this.motionY *= 0.6D;
}
this.field_70886_e += this.field_70889_i * 2.0F;
if (!this.worldObj.isRemote && !this.isChild() && !this.func_152116_bZ() && --this.timeUntilNextEgg <= 0)
{
this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
this.dropItem(Items.egg, 1);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
}
}
/**
* Called when the mob is falling. Calculates and applies fall damage.
*/
protected void fall(float distance) {}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.chicken.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.chicken.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.chicken.hurt";
}
protected void playStepSound(int x, int y, int z, Block blockIn)
{
this.playSound("mob.chicken.step", 0.15F, 1.0F);
}
protected Item getDropItem()
{
return Items.feather;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int j = this.rand.nextInt(3) + this.rand.nextInt(1 + p_70628_2_);
for (int k = 0; k < j; ++k)
{
this.dropItem(Items.feather, 1);
}
if (this.isBurning())
{
this.dropItem(Items.cooked_chicken, 1);
}
else
{
this.dropItem(Items.chicken, 1);
}
}
public EntityChicken createChild(EntityAgeable p_90011_1_)
{
return new EntityChicken(this.worldObj);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack p_70877_1_)
{
return p_70877_1_ != null && p_70877_1_.getItem() instanceof ItemSeeds;
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.field_152118_bv = tagCompund.getBoolean("IsChickenJockey");
}
/**
* Get the experience points the entity currently has.
*/
protected int getExperiencePoints(EntityPlayer p_70693_1_)
{
return this.func_152116_bZ() ? 10 : super.getExperiencePoints(p_70693_1_);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("IsChickenJockey", this.field_152118_bv);
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return this.func_152116_bZ() && this.riddenByEntity == null;
}
public void updateRiderPosition()
{
super.updateRiderPosition();
float f = MathHelper.sin(this.renderYawOffset * (float)Math.PI / 180.0F);
float f1 = MathHelper.cos(this.renderYawOffset * (float)Math.PI / 180.0F);
float f2 = 0.1F;
float f3 = 0.0F;
this.riddenByEntity.setPosition(this.posX + (double)(f2 * f), this.posY + (double)(this.height * 0.5F) + this.riddenByEntity.getYOffset() + (double)f3, this.posZ - (double)(f2 * f1));
if (this.riddenByEntity instanceof EntityLivingBase)
{
((EntityLivingBase)this.riddenByEntity).renderYawOffset = this.renderYawOffset;
}
}
public boolean func_152116_bZ()
{
return this.field_152118_bv;
}
public void func_152117_i(boolean p_152117_1_)
{
this.field_152118_bv = p_152117_1_;
}
}