package net.minecraft.entity.ai;
import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Vec3;
public class EntityAIRunAroundLikeCrazy extends EntityAIBase
{
private EntityHorse horseHost;
private double field_111178_b;
private double field_111179_c;
private double field_111176_d;
private double field_111177_e;
private static final String __OBFID = "CL_00001612";
public EntityAIRunAroundLikeCrazy(EntityHorse p_i1653_1_, double p_i1653_2_)
{
this.horseHost = p_i1653_1_;
this.field_111178_b = p_i1653_2_;
this.setMutexBits(1);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.horseHost.isTame() && this.horseHost.riddenByEntity != null)
{
Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.horseHost, 5, 4);
if (vec3 == null)
{
return false;
}
else
{
this.field_111179_c = vec3.xCoord;
this.field_111176_d = vec3.yCoord;
this.field_111177_e = vec3.zCoord;
return true;
}
}
else
{
return false;
}
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.horseHost.getNavigator().tryMoveToXYZ(this.field_111179_c, this.field_111176_d, this.field_111177_e, this.field_111178_b);
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.horseHost.getNavigator().noPath() && this.horseHost.riddenByEntity != null;
}
/**
* Updates the task
*/
public void updateTask()
{
if (this.horseHost.getRNG().nextInt(50) == 0)
{
if (this.horseHost.riddenByEntity instanceof EntityPlayer)
{
int i = this.horseHost.getTemper();
int j = this.horseHost.getMaxTemper();
if (j > 0 && this.horseHost.getRNG().nextInt(j) < i)
{
this.horseHost.setTamedBy((EntityPlayer)this.horseHost.riddenByEntity);
this.horseHost.worldObj.setEntityState(this.horseHost, (byte)7);
return;
}
this.horseHost.increaseTemper(5);
}
this.horseHost.riddenByEntity.mountEntity((Entity)null);
this.horseHost.riddenByEntity = null;
this.horseHost.makeHorseRearWithSound();
this.horseHost.worldObj.setEntityState(this.horseHost, (byte)6);
}
}
}