package net.minecraft.entity.monster;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntitySnowman extends EntityGolem implements IRangedAttackMob
{
private static final String __OBFID = "CL_00001650";
public EntitySnowman(World p_i1692_1_)
{
super(p_i1692_1_);
this.setSize(0.4F, 1.8F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, true, false, IMob.mobSelector));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(4.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.20000000298023224D);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY);
int k = MathHelper.floor_double(this.posZ);
if (this.isWet())
{
this.attackEntityFrom(DamageSource.drown, 1.0F);
}
if (this.worldObj.getBiomeGenForCoords(i, k).getFloatTemperature(i, j, k) > 1.0F)
{
this.attackEntityFrom(DamageSource.onFire, 1.0F);
}
for (int l = 0; l < 4; ++l)
{
i = MathHelper.floor_double(this.posX + (double)((float)(l % 2 * 2 - 1) * 0.25F));
j = MathHelper.floor_double(this.posY);
k = MathHelper.floor_double(this.posZ + (double)((float)(l / 2 % 2 * 2 - 1) * 0.25F));
if (this.worldObj.getBlock(i, j, k).getMaterial() == Material.air && this.worldObj.getBiomeGenForCoords(i, k).getFloatTemperature(i, j, k) < 0.8F && Blocks.snow_layer.canPlaceBlockAt(this.worldObj, i, j, k))
{
this.worldObj.setBlock(i, j, k, Blocks.snow_layer);
}
}
}
protected Item getDropItem()
{
return Items.snowball;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int j = this.rand.nextInt(16);
for (int k = 0; k < j; ++k)
{
this.dropItem(Items.snowball, 1);
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntitySnowball entitysnowball = new EntitySnowball(this.worldObj, this);
double d0 = p_82196_1_.posX - this.posX;
double d1 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D - entitysnowball.posY;
double d2 = p_82196_1_.posZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F;
entitysnowball.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitysnowball);
}
}