package net.minecraft.entity;
import java.util.UUID;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public abstract class EntityCreature extends EntityLiving
{
public static final UUID field_110179_h = UUID.fromString("E199AD21-BA8A-4C53-8D13-6182D5C69D3A");
public static final AttributeModifier field_110181_i = (new AttributeModifier(field_110179_h, "Fleeing speed bonus", 2.0D, 2)).setSaved(false);
private PathEntity pathToEntity;
/** The Entity this EntityCreature is set to attack. */
protected Entity entityToAttack;
/** returns true if a creature has attacked recently only used for creepers and skeletons */
protected boolean hasAttacked;
/** Used to make a creature speed up and wander away when hit. */
protected int fleeingTick;
private ChunkCoordinates homePosition = new ChunkCoordinates(0, 0, 0);
/** If -1 there is no maximum distance */
private float maximumHomeDistance = -1.0F;
private EntityAIBase aiBase = new EntityAIMoveTowardsRestriction(this, 1.0D);
private boolean field_110180_bt;
private static final String __OBFID = "CL_00001558";
public EntityCreature(World p_i1602_1_)
{
super(p_i1602_1_);
}
/**
* Disables a mob's ability to move on its own while true.
*/
protected boolean isMovementCeased()
{
return false;
}
protected void updateEntityActionState()
{
this.worldObj.theProfiler.startSection("ai");
if (this.fleeingTick > 0 && --this.fleeingTick == 0)
{
IAttributeInstance iattributeinstance = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
iattributeinstance.removeModifier(field_110181_i);
}
this.hasAttacked = this.isMovementCeased();
float f4 = 16.0F;
if (this.entityToAttack == null)
{
this.entityToAttack = this.findPlayerToAttack();
if (this.entityToAttack != null)
{
this.pathToEntity = this.worldObj.getPathEntityToEntity(this, this.entityToAttack, f4, true, false, false, true);
}
}
else if (this.entityToAttack.isEntityAlive())
{
float f = this.entityToAttack.getDistanceToEntity(this);
if (this.canEntityBeSeen(this.entityToAttack))
{
this.attackEntity(this.entityToAttack, f);
}
}
else
{
this.entityToAttack = null;
}
if (this.entityToAttack instanceof EntityPlayerMP && ((EntityPlayerMP)this.entityToAttack).theItemInWorldManager.isCreative())
{
this.entityToAttack = null;
}
this.worldObj.theProfiler.endSection();
if (!this.hasAttacked && this.entityToAttack != null && (this.pathToEntity == null || this.rand.nextInt(20) == 0))
{
this.pathToEntity = this.worldObj.getPathEntityToEntity(this, this.entityToAttack, f4, true, false, false, true);
}
else if (!this.hasAttacked && (this.pathToEntity == null && this.rand.nextInt(180) == 0 || this.rand.nextInt(120) == 0 || this.fleeingTick > 0) && this.entityAge < 100)
{
this.updateWanderPath();
}
int i = MathHelper.floor_double(this.boundingBox.minY + 0.5D);
boolean flag = this.isInWater();
boolean flag1 = this.handleLavaMovement();
this.rotationPitch = 0.0F;
if (this.pathToEntity != null && this.rand.nextInt(100) != 0)
{
this.worldObj.theProfiler.startSection("followpath");
Vec3 vec3 = this.pathToEntity.getPosition(this);
double d0 = (double)(this.width * 2.0F);
while (vec3 != null && vec3.squareDistanceTo(this.posX, vec3.yCoord, this.posZ) < d0 * d0)
{
this.pathToEntity.incrementPathIndex();
if (this.pathToEntity.isFinished())
{
vec3 = null;
this.pathToEntity = null;
}
else
{
vec3 = this.pathToEntity.getPosition(this);
}
}
this.isJumping = false;
if (vec3 != null)
{
double d1 = vec3.xCoord - this.posX;
double d2 = vec3.zCoord - this.posZ;
double d3 = vec3.yCoord - (double)i;
float f1 = (float)(Math.atan2(d2, d1) * 180.0D / Math.PI) - 90.0F;
float f2 = MathHelper.wrapAngleTo180_float(f1 - this.rotationYaw);
this.moveForward = (float)this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue();
if (f2 > 30.0F)
{
f2 = 30.0F;
}
if (f2 < -30.0F)
{
f2 = -30.0F;
}
this.rotationYaw += f2;
if (this.hasAttacked && this.entityToAttack != null)
{
double d4 = this.entityToAttack.posX - this.posX;
double d5 = this.entityToAttack.posZ - this.posZ;
float f3 = this.rotationYaw;
this.rotationYaw = (float)(Math.atan2(d5, d4) * 180.0D / Math.PI) - 90.0F;
f2 = (f3 - this.rotationYaw + 90.0F) * (float)Math.PI / 180.0F;
this.moveStrafing = -MathHelper.sin(f2) * this.moveForward * 1.0F;
this.moveForward = MathHelper.cos(f2) * this.moveForward * 1.0F;
}
if (d3 > 0.0D)
{
this.isJumping = true;
}
}
if (this.entityToAttack != null)
{
this.faceEntity(this.entityToAttack, 30.0F, 30.0F);
}
if (this.isCollidedHorizontally && !this.hasPath())
{
this.isJumping = true;
}
if (this.rand.nextFloat() < 0.8F && (flag || flag1))
{
this.isJumping = true;
}
this.worldObj.theProfiler.endSection();
}
else
{
super.updateEntityActionState();
this.pathToEntity = null;
}
}
/**
* Time remaining during which the Animal is sped up and flees.
*/
protected void updateWanderPath()
{
this.worldObj.theProfiler.startSection("stroll");
boolean flag = false;
int i = -1;
int j = -1;
int k = -1;
float f = -99999.0F;
for (int l = 0; l < 10; ++l)
{
int i1 = MathHelper.floor_double(this.posX + (double)this.rand.nextInt(13) - 6.0D);
int j1 = MathHelper.floor_double(this.posY + (double)this.rand.nextInt(7) - 3.0D);
int k1 = MathHelper.floor_double(this.posZ + (double)this.rand.nextInt(13) - 6.0D);
float f1 = this.getBlockPathWeight(i1, j1, k1);
if (f1 > f)
{
f = f1;
i = i1;
j = j1;
k = k1;
flag = true;
}
}
if (flag)
{
this.pathToEntity = this.worldObj.getEntityPathToXYZ(this, i, j, k, 10.0F, true, false, false, true);
}
this.worldObj.theProfiler.endSection();
}
/**
* Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
*/
protected void attackEntity(Entity p_70785_1_, float p_70785_2_) {}
/**
* Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
* Args: x, y, z
*/
public float getBlockPathWeight(int p_70783_1_, int p_70783_2_, int p_70783_3_)
{
return 0.0F;
}
/**
* Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
* (Animals, Spiders at day, peaceful PigZombies).
*/
protected Entity findPlayerToAttack()
{
return null;
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.boundingBox.minY);
int k = MathHelper.floor_double(this.posZ);
return super.getCanSpawnHere() && this.getBlockPathWeight(i, j, k) >= 0.0F;
}
/**
* if the entity got a PathEntity it returns true, else false
*/
public boolean hasPath()
{
return this.pathToEntity != null;
}
/**
* sets the pathToEntity
*/
public void setPathToEntity(PathEntity p_70778_1_)
{
this.pathToEntity = p_70778_1_;
}
/**
* returns the target Entity
*/
public Entity getEntityToAttack()
{
return this.entityToAttack;
}
/**
* Sets the entity which is to be attacked.
*/
public void setTarget(Entity p_70784_1_)
{
this.entityToAttack = p_70784_1_;
}
public boolean isWithinHomeDistanceCurrentPosition()
{
return this.isWithinHomeDistance(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
}
public boolean isWithinHomeDistance(int p_110176_1_, int p_110176_2_, int p_110176_3_)
{
return this.maximumHomeDistance == -1.0F ? true : this.homePosition.getDistanceSquared(p_110176_1_, p_110176_2_, p_110176_3_) < this.maximumHomeDistance * this.maximumHomeDistance;
}
public void setHomeArea(int p_110171_1_, int p_110171_2_, int p_110171_3_, int p_110171_4_)
{
this.homePosition.set(p_110171_1_, p_110171_2_, p_110171_3_);
this.maximumHomeDistance = (float)p_110171_4_;
}
/**
* Returns the chunk coordinate object of the home position.
*/
public ChunkCoordinates getHomePosition()
{
return this.homePosition;
}
public float getMaximumHomeDistance()
{
return this.maximumHomeDistance;
}
public void detachHome()
{
this.maximumHomeDistance = -1.0F;
}
/**
* Returns whether a home area is defined for this entity.
*/
public boolean hasHome()
{
return this.maximumHomeDistance != -1.0F;
}
/**
* Applies logic related to leashes, for example dragging the entity or breaking the leash.
*/
protected void updateLeashedState()
{
super.updateLeashedState();
if (this.getLeashed() && this.getLeashedToEntity() != null && this.getLeashedToEntity().worldObj == this.worldObj)
{
Entity entity = this.getLeashedToEntity();
this.setHomeArea((int)entity.posX, (int)entity.posY, (int)entity.posZ, 5);
float f = this.getDistanceToEntity(entity);
if (this instanceof EntityTameable && ((EntityTameable)this).isSitting())
{
if (f > 10.0F)
{
this.clearLeashed(true, true);
}
return;
}
if (!this.field_110180_bt)
{
this.tasks.addTask(2, this.aiBase);
this.getNavigator().setAvoidsWater(false);
this.field_110180_bt = true;
}
this.func_142017_o(f);
if (f > 4.0F)
{
this.getNavigator().tryMoveToEntityLiving(entity, 1.0D);
}
if (f > 6.0F)
{
double d0 = (entity.posX - this.posX) / (double)f;
double d1 = (entity.posY - this.posY) / (double)f;
double d2 = (entity.posZ - this.posZ) / (double)f;
this.motionX += d0 * Math.abs(d0) * 0.4D;
this.motionY += d1 * Math.abs(d1) * 0.4D;
this.motionZ += d2 * Math.abs(d2) * 0.4D;
}
if (f > 10.0F)
{
this.clearLeashed(true, true);
}
}
else if (!this.getLeashed() && this.field_110180_bt)
{
this.field_110180_bt = false;
this.tasks.removeTask(this.aiBase);
this.getNavigator().setAvoidsWater(true);
this.detachHome();
}
}
protected void func_142017_o(float p_142017_1_) {}
}