package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntitySnowShovelFX extends EntityFX { float snowDigParticleScale; private static final String __OBFID = "CL_00000925"; public EntitySnowShovelFX(World p_i1227_1_, double p_i1227_2_, double p_i1227_4_, double p_i1227_6_, double p_i1227_8_, double p_i1227_10_, double p_i1227_12_) { this(p_i1227_1_, p_i1227_2_, p_i1227_4_, p_i1227_6_, p_i1227_8_, p_i1227_10_, p_i1227_12_, 1.0F); } public EntitySnowShovelFX(World p_i1228_1_, double p_i1228_2_, double p_i1228_4_, double p_i1228_6_, double p_i1228_8_, double p_i1228_10_, double p_i1228_12_, float p_i1228_14_) { super(p_i1228_1_, p_i1228_2_, p_i1228_4_, p_i1228_6_, p_i1228_8_, p_i1228_10_, p_i1228_12_); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += p_i1228_8_; this.motionY += p_i1228_10_; this.motionZ += p_i1228_12_; this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= p_i1228_14_; this.snowDigParticleScale = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int)((float)this.particleMaxAge * p_i1228_14_); this.noClip = false; } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge * 32.0F; if (f6 < 0.0F) { f6 = 0.0F; } if (f6 > 1.0F) { f6 = 1.0F; } this.particleScale = this.snowDigParticleScale * f6; super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.motionY -= 0.03D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9900000095367432D; this.motionY *= 0.9900000095367432D; this.motionZ *= 0.9900000095367432D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }