package net.minecraft.entity.ai; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MathHelper; public class EntityAILeapAtTarget extends EntityAIBase { /** The entity that is leaping. */ EntityLiving leaper; /** The entity that the leaper is leaping towards. */ EntityLivingBase leapTarget; /** The entity's motionY after leaping. */ float leapMotionY; private static final String __OBFID = "CL_00001591"; public EntityAILeapAtTarget(EntityLiving p_i1630_1_, float p_i1630_2_) { this.leaper = p_i1630_1_; this.leapMotionY = p_i1630_2_; this.setMutexBits(5); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { this.leapTarget = this.leaper.getAttackTarget(); if (this.leapTarget == null) { return false; } else { double d0 = this.leaper.getDistanceSqToEntity(this.leapTarget); return d0 >= 4.0D && d0 <= 16.0D ? (!this.leaper.onGround ? false : this.leaper.getRNG().nextInt(5) == 0) : false; } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return !this.leaper.onGround; } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { double d0 = this.leapTarget.posX - this.leaper.posX; double d1 = this.leapTarget.posZ - this.leaper.posZ; float f = MathHelper.sqrt_double(d0 * d0 + d1 * d1); this.leaper.motionX += d0 / (double)f * 0.5D * 0.800000011920929D + this.leaper.motionX * 0.20000000298023224D; this.leaper.motionZ += d1 / (double)f * 0.5D * 0.800000011920929D + this.leaper.motionZ * 0.20000000298023224D; this.leaper.motionY = (double)this.leapMotionY; } }