package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import static net.minecraftforge.common.util.ForgeDirection.*; public class BlockLadder extends Block { private static final String __OBFID = "CL_00000262"; protected BlockLadder() { super(Material.circuits); this.setCreativeTab(CreativeTabs.tabDecorations); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z) { this.setBlockBoundsBasedOnState(worldIn, x, y, z); return super.getCollisionBoundingBoxFromPool(worldIn, x, y, z); } public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z) { this.func_149797_b(worldIn.getBlockMetadata(x, y, z)); } /** * Returns the bounding box of the wired rectangular prism to render. */ @SideOnly(Side.CLIENT) public AxisAlignedBB getSelectedBoundingBoxFromPool(World worldIn, int x, int y, int z) { this.setBlockBoundsBasedOnState(worldIn, x, y, z); return super.getSelectedBoundingBoxFromPool(worldIn, x, y, z); } public void func_149797_b(int p_149797_1_) { float f = 0.125F; if (p_149797_1_ == 2) { this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if (p_149797_1_ == 3) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if (p_149797_1_ == 4) { this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if (p_149797_1_ == 5) { this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } /** * The type of render function that is called for this block */ public int getRenderType() { return 8; } public boolean canPlaceBlockAt(World worldIn, int x, int y, int z) { return worldIn.isSideSolid(x - 1, y, z, EAST ) || worldIn.isSideSolid(x + 1, y, z, WEST ) || worldIn.isSideSolid(x, y, z - 1, SOUTH) || worldIn.isSideSolid(x, y, z + 1, NORTH); } public int onBlockPlaced(World worldIn, int x, int y, int z, int side, float subX, float subY, float subZ, int meta) { int j1 = meta; if ((meta == 0 || side == 2) && worldIn.isSideSolid(x, y, z + 1, NORTH)) { j1 = 2; } if ((j1 == 0 || side == 3) && worldIn.isSideSolid(x, y, z - 1, SOUTH)) { j1 = 3; } if ((j1 == 0 || side == 4) && worldIn.isSideSolid(x + 1, y, z, WEST)) { j1 = 4; } if ((j1 == 0 || side == 5) && worldIn.isSideSolid(x - 1, y, z, EAST)) { j1 = 5; } return j1; } public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor) { int l = worldIn.getBlockMetadata(x, y, z); boolean flag = false; if (l == 2 && worldIn.isSideSolid(x, y, z + 1, NORTH)) { flag = true; } if (l == 3 && worldIn.isSideSolid(x, y, z - 1, SOUTH)) { flag = true; } if (l == 4 && worldIn.isSideSolid(x + 1, y, z, WEST)) { flag = true; } if (l == 5 && worldIn.isSideSolid(x - 1, y, z, EAST)) { flag = true; } if (!flag) { this.dropBlockAsItem(worldIn, x, y, z, l, 0); worldIn.setBlockToAir(x, y, z); } super.onNeighborBlockChange(worldIn, x, y, z, neighbor); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 1; } @Override public boolean isLadder(IBlockAccess world, int x, int y, int z, EntityLivingBase entity) { return true; } }