package net.minecraft.client.renderer.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelIronGolem;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class RenderIronGolem extends RenderLiving
{
private static final ResourceLocation ironGolemTextures = new ResourceLocation("textures/entity/iron_golem.png");
/** Iron Golem's Model. */
private final ModelIronGolem ironGolemModel;
private static final String __OBFID = "CL_00001031";
public RenderIronGolem()
{
super(new ModelIronGolem(), 0.5F);
this.ironGolemModel = (ModelIronGolem)this.mainModel;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityIronGolem p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityIronGolem p_110775_1_)
{
return ironGolemTextures;
}
protected void rotateCorpse(EntityIronGolem p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
if ((double)p_77043_1_.limbSwingAmount >= 0.01D)
{
float f3 = 13.0F;
float f4 = p_77043_1_.limbSwing - p_77043_1_.limbSwingAmount * (1.0F - p_77043_4_) + 6.0F;
float f5 = (Math.abs(f4 % f3 - f3 * 0.5F) - f3 * 0.25F) / (f3 * 0.25F);
GL11.glRotatef(6.5F * f5, 0.0F, 0.0F, 1.0F);
}
}
protected void renderEquippedItems(EntityIronGolem p_77029_1_, float p_77029_2_)
{
super.renderEquippedItems(p_77029_1_, p_77029_2_);
if (p_77029_1_.getHoldRoseTick() != 0)
{
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glPushMatrix();
GL11.glRotatef(5.0F + 180.0F * this.ironGolemModel.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F);
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
float f1 = 0.8F;
GL11.glScalef(f1, -f1, f1);
int i = p_77029_1_.getBrightnessForRender(p_77029_2_);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.bindTexture(TextureMap.locationBlocksTexture);
this.field_147909_c.renderBlockAsItem(Blocks.red_flower, 0, 1.0F);
GL11.glPopMatrix();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityIronGolem)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_)
{
this.renderEquippedItems((EntityIronGolem)p_77029_1_, p_77029_2_);
}
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
{
this.rotateCorpse((EntityIronGolem)p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityIronGolem)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityIronGolem)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityIronGolem)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}