package net.minecraft.entity.passive;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIEatGrass;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;
public class EntitySheep extends EntityAnimal implements IShearable
{
/**
* Internal crafting inventory used to check the result of mixing dyes corresponding to the fleece color when
* breeding sheep.
*/
private final InventoryCrafting inventoryCrafting = new InventoryCrafting(new Container()
{
private static final String __OBFID = "CL_00001649";
public boolean canInteractWith(EntityPlayer player)
{
return false;
}
}, 2, 1);
/** Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. */
public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
/**
* Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
* tick.
*/
private int sheepTimer;
private EntityAIEatGrass entityAIEatGrass = new EntityAIEatGrass(this);
private static final String __OBFID = "CL_00001648";
public EntitySheep(World p_i1691_1_)
{
super(p_i1691_1_);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.entityAIEatGrass);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
protected void updateAITasks()
{
this.sheepTimer = this.entityAIEatGrass.getEatingGrassTimer();
super.updateAITasks();
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.worldObj.isRemote)
{
this.sheepTimer = Math.max(0, this.sheepTimer - 1);
}
super.onLivingUpdate();
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Byte((byte)0));
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
if (!this.getSheared())
{
this.entityDropItem(new ItemStack(Item.getItemFromBlock(Blocks.wool), 1, this.getFleeceColor()), 0.0F);
}
}
protected Item getDropItem()
{
return Item.getItemFromBlock(Blocks.wool);
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte p_70103_1_)
{
if (p_70103_1_ == 10)
{
this.sheepTimer = 40;
}
else
{
super.handleHealthUpdate(p_70103_1_);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer p_70085_1_)
{
return super.interact(p_70085_1_);
}
@SideOnly(Side.CLIENT)
public float getHeadRotationPointY(float p_70894_1_)
{
return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - p_70894_1_) / 4.0F : -((float)(this.sheepTimer - 40) - p_70894_1_) / 4.0F));
}
@SideOnly(Side.CLIENT)
public float getHeadRotationAngleX(float p_70890_1_)
{
if (this.sheepTimer > 4 && this.sheepTimer <= 36)
{
float f1 = ((float)(this.sheepTimer - 4) - p_70890_1_) / 32.0F;
return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(f1 * 28.7F);
}
else
{
return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("Sheared", this.getSheared());
tagCompound.setByte("Color", (byte)this.getFleeceColor());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setSheared(tagCompund.getBoolean("Sheared"));
this.setFleeceColor(tagCompund.getByte("Color"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.sheep.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.sheep.say";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.sheep.say";
}
protected void playStepSound(int x, int y, int z, Block blockIn)
{
this.playSound("mob.sheep.step", 0.15F, 1.0F);
}
public int getFleeceColor()
{
return this.dataWatcher.getWatchableObjectByte(16) & 15;
}
public void setFleeceColor(int p_70891_1_)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & 240 | p_70891_1_ & 15)));
}
/**
* returns true if a sheeps wool has been sheared
*/
public boolean getSheared()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
}
/**
* make a sheep sheared if set to true
*/
public void setSheared(boolean p_70893_1_)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70893_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 16)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -17)));
}
}
/**
* This method is called when a sheep spawns in the world to select the color of sheep fleece.
*/
public static int getRandomFleeceColor(Random p_70895_0_)
{
int i = p_70895_0_.nextInt(100);
return i < 5 ? 15 : (i < 10 ? 7 : (i < 15 ? 8 : (i < 18 ? 12 : (p_70895_0_.nextInt(500) == 0 ? 6 : 0))));
}
public EntitySheep createChild(EntityAgeable p_90011_1_)
{
EntitySheep entitysheep = (EntitySheep)p_90011_1_;
EntitySheep entitysheep1 = new EntitySheep(this.worldObj);
int i = this.getDyeBasedOnParents(this, entitysheep);
entitysheep1.setFleeceColor(15 - i);
return entitysheep1;
}
/**
* This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
* function is used in the AIEatGrass)
*/
public void eatGrassBonus()
{
this.setSheared(false);
if (this.isChild())
{
this.addGrowth(60);
}
}
public IEntityLivingData onSpawnWithEgg(IEntityLivingData p_110161_1_)
{
p_110161_1_ = super.onSpawnWithEgg(p_110161_1_);
this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
return p_110161_1_;
}
private int getDyeBasedOnParents(EntityAnimal p_90014_1_, EntityAnimal p_90014_2_)
{
int i = this.getDyeFromFleeceColor(p_90014_1_);
int j = this.getDyeFromFleeceColor(p_90014_2_);
this.inventoryCrafting.getStackInSlot(0).setMetadata(i);
this.inventoryCrafting.getStackInSlot(1).setMetadata(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.inventoryCrafting, ((EntitySheep)p_90014_1_).worldObj);
int k;
if (itemstack != null && itemstack.getItem() == Items.dye)
{
k = itemstack.getMetadata();
}
else
{
k = this.worldObj.rand.nextBoolean() ? i : j;
}
return k;
}
/**
* Returns the data value for the dye that matches the sheep's fleece color
*/
private int getDyeFromFleeceColor(EntityAnimal p_90013_1_)
{
return 15 - ((EntitySheep)p_90013_1_).getFleeceColor();
}
@Override
public boolean isShearable(ItemStack item, IBlockAccess world, int x, int y, int z)
{
return !getSheared() && !isChild();
}
@Override
public ArrayList<ItemStack> onSheared(ItemStack item, IBlockAccess world, int x, int y, int z, int fortune)
{
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
setSheared(true);
int i = 1 + rand.nextInt(3);
for (int j = 0; j < i; j++)
{
ret.add(new ItemStack(Blocks.wool, 1, getFleeceColor()));
}
this.playSound("mob.sheep.shear", 1.0F, 1.0F);
return ret;
}
}