package net.minecraft.network.status.server; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.io.IOException; import net.minecraft.network.INetHandler; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.status.INetHandlerStatusClient; public class S01PacketPong extends Packet { private long clientTime; private static final String __OBFID = "CL_00001383"; public S01PacketPong() {} public S01PacketPong(long time) { this.clientTime = time; } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer data) throws IOException { this.clientTime = data.readLong(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer data) throws IOException { data.writeLong(this.clientTime); } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerStatusClient handler) { handler.handlePong(this); } /** * If true, the network manager will process the packet immediately when received, otherwise it will queue it for * processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong */ public boolean hasPriority() { return true; } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandler handler) { this.processPacket((INetHandlerStatusClient)handler); } @SideOnly(Side.CLIENT) public long func_149292_c() { return this.clientTime; } }