package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.resources.I18n;
@SideOnly(Side.CLIENT)
public class GuiMemoryErrorScreen extends GuiScreen
{
private static final String __OBFID = "CL_00000702";
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.buttonList.clear();
this.buttonList.add(new GuiOptionButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, I18n.format("gui.toMenu", new Object[0])));
this.buttonList.add(new GuiOptionButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, I18n.format("menu.quit", new Object[0])));
}
protected void actionPerformed(GuiButton button)
{
if (button.id == 0)
{
this.mc.displayGuiScreen(new GuiMainMenu());
}
else if (button.id == 1)
{
this.mc.shutdown();
}
}
/**
* Fired when a key is typed (except F11 who toggle full screen). This is the equivalent of
* KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
*/
protected void keyTyped(char typedChar, int keyCode) {}
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215);
this.drawString(this.fontRendererObj, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880);
this.drawString(this.fontRendererObj, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880);
this.drawString(this.fontRendererObj, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880);
this.drawString(this.fontRendererObj, "memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880);
this.drawString(this.fontRendererObj, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 54, 10526880);
this.drawString(this.fontRendererObj, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880);
this.drawString(this.fontRendererObj, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 72, 10526880);
this.drawString(this.fontRendererObj, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880);
super.drawScreen(mouseX, mouseY, partialTicks);
}
}