package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.resources.I18n; @SideOnly(Side.CLIENT) public class GuiMemoryErrorScreen extends GuiScreen { private static final String __OBFID = "CL_00000702"; /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.buttonList.clear(); this.buttonList.add(new GuiOptionButton(0, this.width / 2 - 155, this.height / 4 + 120 + 12, I18n.format("gui.toMenu", new Object[0]))); this.buttonList.add(new GuiOptionButton(1, this.width / 2 - 155 + 160, this.height / 4 + 120 + 12, I18n.format("menu.quit", new Object[0]))); } protected void actionPerformed(GuiButton button) { if (button.id == 0) { this.mc.displayGuiScreen(new GuiMainMenu()); } else if (button.id == 1) { this.mc.shutdown(); } } /** * Fired when a key is typed (except F11 who toggle full screen). This is the equivalent of * KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code) */ protected void keyTyped(char typedChar, int keyCode) {} /** * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); this.drawCenteredString(this.fontRendererObj, "Out of memory!", this.width / 2, this.height / 4 - 60 + 20, 16777215); this.drawString(this.fontRendererObj, "Minecraft has run out of memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 0, 10526880); this.drawString(this.fontRendererObj, "This could be caused by a bug in the game or by the", this.width / 2 - 140, this.height / 4 - 60 + 60 + 18, 10526880); this.drawString(this.fontRendererObj, "Java Virtual Machine not being allocated enough", this.width / 2 - 140, this.height / 4 - 60 + 60 + 27, 10526880); this.drawString(this.fontRendererObj, "memory.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 36, 10526880); this.drawString(this.fontRendererObj, "To prevent level corruption, the current game has quit.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 54, 10526880); this.drawString(this.fontRendererObj, "We\'ve tried to free up enough memory to let you go back to", this.width / 2 - 140, this.height / 4 - 60 + 60 + 63, 10526880); this.drawString(this.fontRendererObj, "the main menu and back to playing, but this may not have worked.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 72, 10526880); this.drawString(this.fontRendererObj, "Please restart the game if you see this message again.", this.width / 2 - 140, this.height / 4 - 60 + 60 + 81, 10526880); super.drawScreen(mouseX, mouseY, partialTicks); } }