package net.minecraft.entity.ai; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; public class EntityAIWatchClosest extends EntityAIBase { private EntityLiving theWatcher; /** The closest entity which is being watched by this one. */ protected Entity closestEntity; /** This is the Maximum distance that the AI will look for the Entity */ private float maxDistanceForPlayer; private int lookTime; private float field_75331_e; private Class watchedClass; private static final String __OBFID = "CL_00001592"; public EntityAIWatchClosest(EntityLiving p_i1631_1_, Class p_i1631_2_, float p_i1631_3_) { this.theWatcher = p_i1631_1_; this.watchedClass = p_i1631_2_; this.maxDistanceForPlayer = p_i1631_3_; this.field_75331_e = 0.02F; this.setMutexBits(2); } public EntityAIWatchClosest(EntityLiving p_i1632_1_, Class p_i1632_2_, float p_i1632_3_, float p_i1632_4_) { this.theWatcher = p_i1632_1_; this.watchedClass = p_i1632_2_; this.maxDistanceForPlayer = p_i1632_3_; this.field_75331_e = p_i1632_4_; this.setMutexBits(2); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (this.theWatcher.getRNG().nextFloat() >= this.field_75331_e) { return false; } else { if (this.theWatcher.getAttackTarget() != null) { this.closestEntity = this.theWatcher.getAttackTarget(); } if (this.watchedClass == EntityPlayer.class) { this.closestEntity = this.theWatcher.worldObj.getClosestPlayerToEntity(this.theWatcher, (double)this.maxDistanceForPlayer); } else { this.closestEntity = this.theWatcher.worldObj.findNearestEntityWithinAABB(this.watchedClass, this.theWatcher.boundingBox.expand((double)this.maxDistanceForPlayer, 3.0D, (double)this.maxDistanceForPlayer), this.theWatcher); } return this.closestEntity != null; } } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { return !this.closestEntity.isEntityAlive() ? false : (this.theWatcher.getDistanceSqToEntity(this.closestEntity) > (double)(this.maxDistanceForPlayer * this.maxDistanceForPlayer) ? false : this.lookTime > 0); } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { this.lookTime = 40 + this.theWatcher.getRNG().nextInt(40); } /** * Resets the task */ public void resetTask() { this.closestEntity = null; } /** * Updates the task */ public void updateTask() { this.theWatcher.getLookHelper().setLookPosition(this.closestEntity.posX, this.closestEntity.posY + (double)this.closestEntity.getEyeHeight(), this.closestEntity.posZ, 10.0F, (float)this.theWatcher.getVerticalFaceSpeed()); --this.lookTime; } }