package net.minecraftforge.client.event.sound; import net.minecraft.client.audio.SoundManager; import net.minecraft.client.audio.SoundPoolEntry; /*** * Raised when the SoundManager tries to play a normal sound. * * If you return null from this function it will prevent the sound from being played, * you can return a different entry if you want to change the sound being played. */ @Deprecated // Switch with PlaySoundEvent17 in 1.8 public class PlaySoundEvent extends SoundResultEvent { public final float x; public final float y; public final float z; public PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch) { super(manager, source, name, volume, pitch); this.x = x; this.y = y; this.z = z; } }