package net.minecraft.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockAnvil extends BlockFalling { public static final String[] anvilDamageNames = new String[] {"intact", "slightlyDamaged", "veryDamaged"}; private static final String[] anvilIconNames = new String[] {"anvil_top_damaged_0", "anvil_top_damaged_1", "anvil_top_damaged_2"}; @SideOnly(Side.CLIENT) public int anvilRenderSide; @SideOnly(Side.CLIENT) private IIcon[] anvilIcons; private static final String __OBFID = "CL_00000192"; protected BlockAnvil() { super(Material.anvil); this.setLightOpacity(0); this.setCreativeTab(CreativeTabs.tabDecorations); } public boolean renderAsNormalBlock() { return false; } public boolean isOpaqueCube() { return false; } /** * Gets the block's texture. Args: side, meta */ @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int meta) { if (this.anvilRenderSide == 3 && side == 1) { int k = (meta >> 2) % this.anvilIcons.length; return this.anvilIcons[k]; } else { return this.blockIcon; } } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister reg) { this.blockIcon = reg.registerIcon("anvil_base"); this.anvilIcons = new IIcon[anvilIconNames.length]; for (int i = 0; i < this.anvilIcons.length; ++i) { this.anvilIcons[i] = reg.registerIcon(anvilIconNames[i]); } } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World worldIn, int x, int y, int z, EntityLivingBase placer, ItemStack itemIn) { int l = MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; int i1 = worldIn.getBlockMetadata(x, y, z) >> 2; ++l; l %= 4; if (l == 0) { worldIn.setBlockMetadataWithNotify(x, y, z, 2 | i1 << 2, 2); } if (l == 1) { worldIn.setBlockMetadataWithNotify(x, y, z, 3 | i1 << 2, 2); } if (l == 2) { worldIn.setBlockMetadataWithNotify(x, y, z, 0 | i1 << 2, 2); } if (l == 3) { worldIn.setBlockMetadataWithNotify(x, y, z, 1 | i1 << 2, 2); } } /** * Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ. * Return : Swing hand (client), abort the block placement (server) */ public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ) { if (worldIn.isRemote) { return true; } else { player.displayGUIAnvil(x, y, z); return true; } } /** * The type of render function that is called for this block */ public int getRenderType() { return 35; } /** * Determines the damage on the item the block drops. Used in cloth and wood. */ public int damageDropped(int meta) { return meta >> 2; } public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z) { int l = worldIn.getBlockMetadata(x, y, z) & 3; if (l != 3 && l != 1) { this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F); } } /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { list.add(new ItemStack(itemIn, 1, 0)); list.add(new ItemStack(itemIn, 1, 1)); list.add(new ItemStack(itemIn, 1, 2)); } protected void onStartFalling(EntityFallingBlock p_149829_1_) { p_149829_1_.setHurtEntities(true); } public void playSoundWhenFallen(World p_149828_1_, int p_149828_2_, int p_149828_3_, int p_149828_4_, int p_149828_5_) { p_149828_1_.playAuxSFX(1022, p_149828_2_, p_149828_3_, p_149828_4_, 0); } /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side) { return true; } }