package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockAnvil extends BlockFalling
{
public static final String[] anvilDamageNames = new String[] {"intact", "slightlyDamaged", "veryDamaged"};
private static final String[] anvilIconNames = new String[] {"anvil_top_damaged_0", "anvil_top_damaged_1", "anvil_top_damaged_2"};
@SideOnly(Side.CLIENT)
public int anvilRenderSide;
@SideOnly(Side.CLIENT)
private IIcon[] anvilIcons;
private static final String __OBFID = "CL_00000192";
protected BlockAnvil()
{
super(Material.anvil);
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
public boolean renderAsNormalBlock()
{
return false;
}
public boolean isOpaqueCube()
{
return false;
}
/**
* Gets the block's texture. Args: side, meta
*/
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
if (this.anvilRenderSide == 3 && side == 1)
{
int k = (meta >> 2) % this.anvilIcons.length;
return this.anvilIcons[k];
}
else
{
return this.blockIcon;
}
}
@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister reg)
{
this.blockIcon = reg.registerIcon("anvil_base");
this.anvilIcons = new IIcon[anvilIconNames.length];
for (int i = 0; i < this.anvilIcons.length; ++i)
{
this.anvilIcons[i] = reg.registerIcon(anvilIconNames[i]);
}
}
/**
* Called when the block is placed in the world.
*/
public void onBlockPlacedBy(World worldIn, int x, int y, int z, EntityLivingBase placer, ItemStack itemIn)
{
int l = MathHelper.floor_double((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
int i1 = worldIn.getBlockMetadata(x, y, z) >> 2;
++l;
l %= 4;
if (l == 0)
{
worldIn.setBlockMetadataWithNotify(x, y, z, 2 | i1 << 2, 2);
}
if (l == 1)
{
worldIn.setBlockMetadataWithNotify(x, y, z, 3 | i1 << 2, 2);
}
if (l == 2)
{
worldIn.setBlockMetadataWithNotify(x, y, z, 0 | i1 << 2, 2);
}
if (l == 3)
{
worldIn.setBlockMetadataWithNotify(x, y, z, 1 | i1 << 2, 2);
}
}
/**
* Called upon block activation (right click on the block). Args : world, x, y, z, player, side, hitX, hitY, hitZ.
* Return : Swing hand (client), abort the block placement (server)
*/
public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
player.displayGUIAnvil(x, y, z);
return true;
}
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 35;
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int meta)
{
return meta >> 2;
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
{
int l = worldIn.getBlockMetadata(x, y, z) & 3;
if (l != 3 && l != 1)
{
this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
}
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
{
list.add(new ItemStack(itemIn, 1, 0));
list.add(new ItemStack(itemIn, 1, 1));
list.add(new ItemStack(itemIn, 1, 2));
}
protected void onStartFalling(EntityFallingBlock p_149829_1_)
{
p_149829_1_.setHurtEntities(true);
}
public void playSoundWhenFallen(World p_149828_1_, int p_149828_2_, int p_149828_3_, int p_149828_4_, int p_149828_5_)
{
p_149828_1_.playAuxSFX(1022, p_149828_2_, p_149828_3_, p_149828_4_, 0);
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
{
return true;
}
}