package net.minecraft.item; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.player.EntityPlayer; public class ItemSaddle extends Item { private static final String __OBFID = "CL_00000059"; public ItemSaddle() { this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabTransport); } /** * Returns true if the item can be used on the given entity, e.g. shears on sheep. * * @param stack the item stack of the item being used * @param player the player who used the item * @param target the target we hit with the item in hand */ public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase target) { if (target instanceof EntityPig) { EntityPig entitypig = (EntityPig)target; if (!entitypig.getSaddled() && !entitypig.isChild()) { entitypig.setSaddled(true); entitypig.worldObj.playSoundAtEntity(entitypig, "mob.horse.leather", 0.5F, 1.0F); --stack.stackSize; } return true; } else { return false; } } /** * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise * the damage on the stack. */ public boolean hitEntity(ItemStack stack, EntityLivingBase p_77644_2_, EntityLivingBase p_77644_3_) { this.itemInteractionForEntity(stack, (EntityPlayer)null, p_77644_2_); return true; } }