package net.minecraft.world.biome;
import com.google.common.collect.Sets;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityWitch;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.passive.EntityCow;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.World;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenDoublePlant;
import net.minecraft.world.gen.feature.WorldGenSwamp;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import net.minecraftforge.common.*;
import net.minecraftforge.event.terraingen.*;
public abstract class BiomeGenBase
{
private static final Logger logger = LogManager.getLogger();
protected static final BiomeGenBase.Height height_Default = new BiomeGenBase.Height(0.1F, 0.2F);
protected static final BiomeGenBase.Height height_ShallowWaters = new BiomeGenBase.Height(-0.5F, 0.0F);
protected static final BiomeGenBase.Height height_Oceans = new BiomeGenBase.Height(-1.0F, 0.1F);
protected static final BiomeGenBase.Height height_DeepOceans = new BiomeGenBase.Height(-1.8F, 0.1F);
protected static final BiomeGenBase.Height height_LowPlains = new BiomeGenBase.Height(0.125F, 0.05F);
protected static final BiomeGenBase.Height height_MidPlains = new BiomeGenBase.Height(0.2F, 0.2F);
protected static final BiomeGenBase.Height height_LowHills = new BiomeGenBase.Height(0.45F, 0.3F);
protected static final BiomeGenBase.Height height_HighPlateaus = new BiomeGenBase.Height(1.5F, 0.025F);
protected static final BiomeGenBase.Height height_MidHills = new BiomeGenBase.Height(1.0F, 0.5F);
protected static final BiomeGenBase.Height height_Shores = new BiomeGenBase.Height(0.0F, 0.025F);
protected static final BiomeGenBase.Height height_RockyWaters = new BiomeGenBase.Height(0.1F, 0.8F);
protected static final BiomeGenBase.Height height_LowIslands = new BiomeGenBase.Height(0.2F, 0.3F);
protected static final BiomeGenBase.Height height_PartiallySubmerged = new BiomeGenBase.Height(-0.2F, 0.1F);
/** An array of all the biomes, indexed by biome id. */
private static final BiomeGenBase[] biomeList = new BiomeGenBase[256];
public static final Set explorationBiomesList = Sets.newHashSet();
public static final BiomeGenBase ocean = (new BiomeGenOcean(0)).setColor(112).setBiomeName("Ocean").setHeight(height_Oceans);
public static final BiomeGenBase plains = (new BiomeGenPlains(1)).setColor(9286496).setBiomeName("Plains");
public static final BiomeGenBase desert = (new BiomeGenDesert(2)).setColor(16421912).setBiomeName("Desert").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setHeight(height_LowPlains);
public static final BiomeGenBase extremeHills = (new BiomeGenHills(3, false)).setColor(6316128).setBiomeName("Extreme Hills").setHeight(height_MidHills).setTemperatureRainfall(0.2F, 0.3F);
public static final BiomeGenBase forest = (new BiomeGenForest(4, 0)).setColor(353825).setBiomeName("Forest");
public static final BiomeGenBase taiga = (new BiomeGenTaiga(5, 0)).setColor(747097).setBiomeName("Taiga").func_76733_a(5159473).setTemperatureRainfall(0.25F, 0.8F).setHeight(height_MidPlains);
public static final BiomeGenBase swampland = (new BiomeGenSwamp(6)).setColor(522674).setBiomeName("Swampland").func_76733_a(9154376).setHeight(height_PartiallySubmerged).setTemperatureRainfall(0.8F, 0.9F);
public static final BiomeGenBase river = (new BiomeGenRiver(7)).setColor(255).setBiomeName("River").setHeight(height_ShallowWaters);
public static final BiomeGenBase hell = (new BiomeGenHell(8)).setColor(16711680).setBiomeName("Hell").setDisableRain().setTemperatureRainfall(2.0F, 0.0F);
/** Is the biome used for sky world. */
public static final BiomeGenBase sky = (new BiomeGenEnd(9)).setColor(8421631).setBiomeName("Sky").setDisableRain();
public static final BiomeGenBase frozenOcean = (new BiomeGenOcean(10)).setColor(9474208).setBiomeName("FrozenOcean").setEnableSnow().setHeight(height_Oceans).setTemperatureRainfall(0.0F, 0.5F);
public static final BiomeGenBase frozenRiver = (new BiomeGenRiver(11)).setColor(10526975).setBiomeName("FrozenRiver").setEnableSnow().setHeight(height_ShallowWaters).setTemperatureRainfall(0.0F, 0.5F);
public static final BiomeGenBase icePlains = (new BiomeGenSnow(12, false)).setColor(16777215).setBiomeName("Ice Plains").setEnableSnow().setTemperatureRainfall(0.0F, 0.5F).setHeight(height_LowPlains);
public static final BiomeGenBase iceMountains = (new BiomeGenSnow(13, false)).setColor(10526880).setBiomeName("Ice Mountains").setEnableSnow().setHeight(height_LowHills).setTemperatureRainfall(0.0F, 0.5F);
public static final BiomeGenBase mushroomIsland = (new BiomeGenMushroomIsland(14)).setColor(16711935).setBiomeName("MushroomIsland").setTemperatureRainfall(0.9F, 1.0F).setHeight(height_LowIslands);
public static final BiomeGenBase mushroomIslandShore = (new BiomeGenMushroomIsland(15)).setColor(10486015).setBiomeName("MushroomIslandShore").setTemperatureRainfall(0.9F, 1.0F).setHeight(height_Shores);
/** Beach biome. */
public static final BiomeGenBase beach = (new BiomeGenBeach(16)).setColor(16440917).setBiomeName("Beach").setTemperatureRainfall(0.8F, 0.4F).setHeight(height_Shores);
/** Desert Hills biome. */
public static final BiomeGenBase desertHills = (new BiomeGenDesert(17)).setColor(13786898).setBiomeName("DesertHills").setDisableRain().setTemperatureRainfall(2.0F, 0.0F).setHeight(height_LowHills);
/** Forest Hills biome. */
public static final BiomeGenBase forestHills = (new BiomeGenForest(18, 0)).setColor(2250012).setBiomeName("ForestHills").setHeight(height_LowHills);
/** Taiga Hills biome. */
public static final BiomeGenBase taigaHills = (new BiomeGenTaiga(19, 0)).setColor(1456435).setBiomeName("TaigaHills").func_76733_a(5159473).setTemperatureRainfall(0.25F, 0.8F).setHeight(height_LowHills);
/** Extreme Hills Edge biome. */
public static final BiomeGenBase extremeHillsEdge = (new BiomeGenHills(20, true)).setColor(7501978).setBiomeName("Extreme Hills Edge").setHeight(height_MidHills.attenuate()).setTemperatureRainfall(0.2F, 0.3F);
/** Jungle biome identifier */
public static final BiomeGenBase jungle = (new BiomeGenJungle(21, false)).setColor(5470985).setBiomeName("Jungle").func_76733_a(5470985).setTemperatureRainfall(0.95F, 0.9F);
public static final BiomeGenBase jungleHills = (new BiomeGenJungle(22, false)).setColor(2900485).setBiomeName("JungleHills").func_76733_a(5470985).setTemperatureRainfall(0.95F, 0.9F).setHeight(height_LowHills);
public static final BiomeGenBase jungleEdge = (new BiomeGenJungle(23, true)).setColor(6458135).setBiomeName("JungleEdge").func_76733_a(5470985).setTemperatureRainfall(0.95F, 0.8F);
public static final BiomeGenBase deepOcean = (new BiomeGenOcean(24)).setColor(48).setBiomeName("Deep Ocean").setHeight(height_DeepOceans);
public static final BiomeGenBase stoneBeach = (new BiomeGenStoneBeach(25)).setColor(10658436).setBiomeName("Stone Beach").setTemperatureRainfall(0.2F, 0.3F).setHeight(height_RockyWaters);
public static final BiomeGenBase coldBeach = (new BiomeGenBeach(26)).setColor(16445632).setBiomeName("Cold Beach").setTemperatureRainfall(0.05F, 0.3F).setHeight(height_Shores).setEnableSnow();
public static final BiomeGenBase birchForest = (new BiomeGenForest(27, 2)).setBiomeName("Birch Forest").setColor(3175492);
public static final BiomeGenBase birchForestHills = (new BiomeGenForest(28, 2)).setBiomeName("Birch Forest Hills").setColor(2055986).setHeight(height_LowHills);
public static final BiomeGenBase roofedForest = (new BiomeGenForest(29, 3)).setColor(4215066).setBiomeName("Roofed Forest");
public static final BiomeGenBase coldTaiga = (new BiomeGenTaiga(30, 0)).setColor(3233098).setBiomeName("Cold Taiga").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(-0.5F, 0.4F).setHeight(height_MidPlains).func_150563_c(16777215);
public static final BiomeGenBase coldTaigaHills = (new BiomeGenTaiga(31, 0)).setColor(2375478).setBiomeName("Cold Taiga Hills").func_76733_a(5159473).setEnableSnow().setTemperatureRainfall(-0.5F, 0.4F).setHeight(height_LowHills).func_150563_c(16777215);
public static final BiomeGenBase megaTaiga = (new BiomeGenTaiga(32, 1)).setColor(5858897).setBiomeName("Mega Taiga").func_76733_a(5159473).setTemperatureRainfall(0.3F, 0.8F).setHeight(height_MidPlains);
public static final BiomeGenBase megaTaigaHills = (new BiomeGenTaiga(33, 1)).setColor(4542270).setBiomeName("Mega Taiga Hills").func_76733_a(5159473).setTemperatureRainfall(0.3F, 0.8F).setHeight(height_LowHills);
public static final BiomeGenBase extremeHillsPlus = (new BiomeGenHills(34, true)).setColor(5271632).setBiomeName("Extreme Hills+").setHeight(height_MidHills).setTemperatureRainfall(0.2F, 0.3F);
public static final BiomeGenBase savanna = (new BiomeGenSavanna(35)).setColor(12431967).setBiomeName("Savanna").setTemperatureRainfall(1.2F, 0.0F).setDisableRain().setHeight(height_LowPlains);
public static final BiomeGenBase savannaPlateau = (new BiomeGenSavanna(36)).setColor(10984804).setBiomeName("Savanna Plateau").setTemperatureRainfall(1.0F, 0.0F).setDisableRain().setHeight(height_HighPlateaus);
public static final BiomeGenBase mesa = (new BiomeGenMesa(37, false, false)).setColor(14238997).setBiomeName("Mesa");
public static final BiomeGenBase mesaPlateau_F = (new BiomeGenMesa(38, false, true)).setColor(11573093).setBiomeName("Mesa Plateau F").setHeight(height_HighPlateaus);
public static final BiomeGenBase mesaPlateau = (new BiomeGenMesa(39, false, false)).setColor(13274213).setBiomeName("Mesa Plateau").setHeight(height_HighPlateaus);
protected static final NoiseGeneratorPerlin temperatureNoise;
protected static final NoiseGeneratorPerlin plantNoise;
protected static final WorldGenDoublePlant genTallFlowers;
public String biomeName;
public int color;
public int field_150609_ah;
/** The block expected to be on the top of this biome */
public Block topBlock;
public int topBlockMetadata;
/** The block to fill spots in when not on the top */
public Block fillerBlock;
public int fillerBlockMetadata;
/** The minimum height of this biome. Default 0.1. */
public float minHeight;
/** The maximum height of this biome. Default 0.3. */
public float maxHeight;
/** The temperature of this biome. */
public float temperature;
/** The rainfall in this biome. */
public float rainfall;
/** Color tint applied to water depending on biome */
public int waterColorMultiplier;
/** The biome decorator. */
public BiomeDecorator theBiomeDecorator;
/** Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. */
protected List spawnableMonsterList;
/** Holds the classes of any creature that can be spawned in the biome as friendly creature. */
protected List spawnableCreatureList;
/** Holds the classes of any aquatic creature that can be spawned in the water of the biome. */
protected List spawnableWaterCreatureList;
protected List spawnableCaveCreatureList;
/** Set to true if snow is enabled for this biome. */
protected boolean enableSnow;
/** Is true (default) if the biome support rain (desert and nether can't have rain) */
protected boolean enableRain;
/** The id number to this biome, and its index in the biomeList array. */
public final int biomeID;
/** The tree generator. */
protected WorldGenTrees worldGeneratorTrees;
/** The big tree generator. */
protected WorldGenBigTree worldGeneratorBigTree;
/** The swamp tree generator. */
protected WorldGenSwamp worldGeneratorSwamp;
private static final String __OBFID = "CL_00000158";
public BiomeGenBase(int p_i1971_1_)
{
this(p_i1971_1_, true);
}
public BiomeGenBase(int p_i1971_1_, boolean register)
{
this.topBlock = Blocks.grass;
this.topBlockMetadata = 0;
this.fillerBlock = Blocks.dirt;
this.fillerBlockMetadata = 5169201;
this.minHeight = height_Default.rootHeight;
this.maxHeight = height_Default.variation;
this.temperature = 0.5F;
this.rainfall = 0.5F;
this.waterColorMultiplier = 16777215;
this.spawnableMonsterList = new ArrayList();
this.spawnableCreatureList = new ArrayList();
this.spawnableWaterCreatureList = new ArrayList();
this.spawnableCaveCreatureList = new ArrayList();
this.enableRain = true;
this.worldGeneratorTrees = new WorldGenTrees(false);
this.worldGeneratorBigTree = new WorldGenBigTree(false);
this.worldGeneratorSwamp = new WorldGenSwamp();
this.biomeID = p_i1971_1_;
if (register)
biomeList[p_i1971_1_] = this;
this.theBiomeDecorator = this.createBiomeDecorator();
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
this.addDefaultFlowers();
}
/**
* Allocate a new BiomeDecorator for this BiomeGenBase
*/
public BiomeDecorator createBiomeDecorator()
{
return getModdedBiomeDecorator(new BiomeDecorator());
}
/**
* Sets the temperature and rainfall of this biome.
*/
public BiomeGenBase setTemperatureRainfall(float p_76732_1_, float p_76732_2_)
{
if (p_76732_1_ > 0.1F && p_76732_1_ < 0.2F)
{
throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
}
else
{
this.temperature = p_76732_1_;
this.rainfall = p_76732_2_;
return this;
}
}
public final BiomeGenBase setHeight(BiomeGenBase.Height p_150570_1_)
{
this.minHeight = p_150570_1_.rootHeight;
this.maxHeight = p_150570_1_.variation;
return this;
}
/**
* Disable the rain for the biome.
*/
public BiomeGenBase setDisableRain()
{
this.enableRain = false;
return this;
}
public WorldGenAbstractTree func_150567_a(Random p_150567_1_)
{
return (WorldGenAbstractTree)(p_150567_1_.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees);
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random p_76730_1_)
{
return new WorldGenTallGrass(Blocks.tallgrass, 1);
}
public String func_150572_a(Random p_150572_1_, int p_150572_2_, int p_150572_3_, int p_150572_4_)
{
return p_150572_1_.nextInt(3) > 0 ? BlockFlower.field_149858_b[0] : BlockFlower.field_149859_a[0];
}
/**
* sets enableSnow to true during biome initialization. returns BiomeGenBase.
*/
public BiomeGenBase setEnableSnow()
{
this.enableSnow = true;
return this;
}
public BiomeGenBase setBiomeName(String p_76735_1_)
{
this.biomeName = p_76735_1_;
return this;
}
public BiomeGenBase func_76733_a(int p_76733_1_)
{
this.fillerBlockMetadata = p_76733_1_;
return this;
}
public BiomeGenBase setColor(int p_76739_1_)
{
this.func_150557_a(p_76739_1_, false);
return this;
}
public BiomeGenBase func_150563_c(int p_150563_1_)
{
this.field_150609_ah = p_150563_1_;
return this;
}
public BiomeGenBase func_150557_a(int p_150557_1_, boolean p_150557_2_)
{
this.color = p_150557_1_;
if (p_150557_2_)
{
this.field_150609_ah = (p_150557_1_ & 16711422) >> 1;
}
else
{
this.field_150609_ah = p_150557_1_;
}
return this;
}
/**
* takes temperature, returns color
*/
@SideOnly(Side.CLIENT)
public int getSkyColorByTemp(float p_76731_1_)
{
p_76731_1_ /= 3.0F;
if (p_76731_1_ < -1.0F)
{
p_76731_1_ = -1.0F;
}
if (p_76731_1_ > 1.0F)
{
p_76731_1_ = 1.0F;
}
return Color.getHSBColor(0.62222224F - p_76731_1_ * 0.05F, 0.5F + p_76731_1_ * 0.1F, 1.0F).getRGB();
}
/**
* Returns the correspondent list of the EnumCreatureType informed.
*/
public List getSpawnableList(EnumCreatureType p_76747_1_)
{
return p_76747_1_ == EnumCreatureType.monster ? this.spawnableMonsterList : (p_76747_1_ == EnumCreatureType.creature ? this.spawnableCreatureList : (p_76747_1_ == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : (p_76747_1_ == EnumCreatureType.ambient ? this.spawnableCaveCreatureList : null)));
}
/**
* Returns true if the biome have snowfall instead a normal rain.
*/
public boolean getEnableSnow()
{
return this.func_150559_j();
}
/**
* Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled.
*/
public boolean canSpawnLightningBolt()
{
return this.func_150559_j() ? false : this.enableRain;
}
/**
* Checks to see if the rainfall level of the biome is extremely high
*/
public boolean isHighHumidity()
{
return this.rainfall > 0.85F;
}
/**
* returns the chance a creature has to spawn.
*/
public float getSpawningChance()
{
return 0.1F;
}
/**
* Gets an integer representation of this biome's rainfall
*/
public final int getIntRainfall()
{
return (int)(this.rainfall * 65536.0F);
}
/**
* Gets a floating point representation of this biome's rainfall
*/
@SideOnly(Side.CLIENT)
public final float getFloatRainfall()
{
return this.rainfall;
}
/**
* Gets a floating point representation of this biome's temperature
*/
public final float getFloatTemperature(int p_150564_1_, int p_150564_2_, int p_150564_3_)
{
if (p_150564_2_ > 64)
{
float f = (float)temperatureNoise.func_151601_a((double)p_150564_1_ * 1.0D / 8.0D, (double)p_150564_3_ * 1.0D / 8.0D) * 4.0F;
return this.temperature - (f + (float)p_150564_2_ - 64.0F) * 0.05F / 30.0F;
}
else
{
return this.temperature;
}
}
public void decorate(World p_76728_1_, Random p_76728_2_, int p_76728_3_, int p_76728_4_)
{
this.theBiomeDecorator.decorateChunk(p_76728_1_, p_76728_2_, this, p_76728_3_, p_76728_4_);
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@SideOnly(Side.CLIENT)
public int getBiomeGrassColor(int p_150558_1_, int p_150558_2_, int p_150558_3_)
{
double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(p_150558_1_, p_150558_2_, p_150558_3_), 0.0F, 1.0F);
double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
return getModdedBiomeGrassColor(ColorizerGrass.getGrassColor(d0, d1));
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@SideOnly(Side.CLIENT)
public int getBiomeFoliageColor(int p_150571_1_, int p_150571_2_, int p_150571_3_)
{
double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(p_150571_1_, p_150571_2_, p_150571_3_), 0.0F, 1.0F);
double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
}
public boolean func_150559_j()
{
return this.enableSnow;
}
public void genTerrainBlocks(World p_150573_1_, Random p_150573_2_, Block[] p_150573_3_, byte[] p_150573_4_, int p_150573_5_, int p_150573_6_, double p_150573_7_)
{
this.genBiomeTerrain(p_150573_1_, p_150573_2_, p_150573_3_, p_150573_4_, p_150573_5_, p_150573_6_, p_150573_7_);
}
public final void genBiomeTerrain(World p_150560_1_, Random p_150560_2_, Block[] p_150560_3_, byte[] p_150560_4_, int p_150560_5_, int p_150560_6_, double p_150560_7_)
{
boolean flag = true;
Block block = this.topBlock;
byte b0 = (byte)(this.topBlockMetadata & 255);
Block block1 = this.fillerBlock;
int k = -1;
int l = (int)(p_150560_7_ / 3.0D + 3.0D + p_150560_2_.nextDouble() * 0.25D);
int i1 = p_150560_5_ & 15;
int j1 = p_150560_6_ & 15;
int k1 = p_150560_3_.length / 256;
for (int l1 = 255; l1 >= 0; --l1)
{
int i2 = (j1 * 16 + i1) * k1 + l1;
if (l1 <= 0 + p_150560_2_.nextInt(5))
{
p_150560_3_[i2] = Blocks.bedrock;
}
else
{
Block block2 = p_150560_3_[i2];
if (block2 != null && block2.getMaterial() != Material.air)
{
if (block2 == Blocks.stone)
{
if (k == -1)
{
if (l <= 0)
{
block = null;
b0 = 0;
block1 = Blocks.stone;
}
else if (l1 >= 59 && l1 <= 64)
{
block = this.topBlock;
b0 = (byte)(this.topBlockMetadata & 255);
block1 = this.fillerBlock;
}
if (l1 < 63 && (block == null || block.getMaterial() == Material.air))
{
if (this.getFloatTemperature(p_150560_5_, l1, p_150560_6_) < 0.15F)
{
block = Blocks.ice;
b0 = 0;
}
else
{
block = Blocks.water;
b0 = 0;
}
}
k = l;
if (l1 >= 62)
{
p_150560_3_[i2] = block;
p_150560_4_[i2] = b0;
}
else if (l1 < 56 - l)
{
block = null;
block1 = Blocks.stone;
p_150560_3_[i2] = Blocks.gravel;
}
else
{
p_150560_3_[i2] = block1;
}
}
else if (k > 0)
{
--k;
p_150560_3_[i2] = block1;
if (k == 0 && block1 == Blocks.sand)
{
k = p_150560_2_.nextInt(4) + Math.max(0, l1 - 63);
block1 = Blocks.sandstone;
}
}
}
}
else
{
k = -1;
}
}
}
}
/**
* Creates a mutated version of the biome and places it into the biomeList with an index equal to the original plus
* 128
*/
public BiomeGenBase createMutation()
{
return new BiomeGenMutated(this.biomeID + 128, this);
}
public Class getBiomeClass()
{
return this.getClass();
}
/**
* returns true if the biome specified is equal to this biome
*/
public boolean isEqualTo(BiomeGenBase p_150569_1_)
{
return p_150569_1_ == this ? true : (p_150569_1_ == null ? false : this.getBiomeClass() == p_150569_1_.getBiomeClass());
}
public BiomeGenBase.TempCategory getTempCategory()
{
return (double)this.temperature < 0.2D ? BiomeGenBase.TempCategory.COLD : ((double)this.temperature < 1.0D ? BiomeGenBase.TempCategory.MEDIUM : BiomeGenBase.TempCategory.WARM);
}
public static BiomeGenBase[] getBiomeGenArray()
{
/** An array of all the biomes, indexed by biome id. */
return biomeList;
}
/**
* return the biome specified by biomeID, or 0 (ocean) if out of bounds
*/
public static BiomeGenBase getBiome(int p_150568_0_)
{
if (p_150568_0_ >= 0 && p_150568_0_ <= biomeList.length)
{
return biomeList[p_150568_0_];
}
else
{
logger.warn("Biome ID is out of bounds: " + p_150568_0_ + ", defaulting to 0 (Ocean)");
return ocean;
}
}
/* ========================================= FORGE START ======================================*/
protected List<FlowerEntry> flowers = new ArrayList<FlowerEntry>();
public BiomeDecorator getModdedBiomeDecorator(BiomeDecorator original)
{
return new DeferredBiomeDecorator(original);
}
public int getWaterColorMultiplier()
{
BiomeEvent.GetWaterColor event = new BiomeEvent.GetWaterColor(this, waterColorMultiplier);
MinecraftForge.EVENT_BUS.post(event);
return event.newColor;
}
public int getModdedBiomeGrassColor(int original)
{
BiomeEvent.GetGrassColor event = new BiomeEvent.GetGrassColor(this, original);
MinecraftForge.EVENT_BUS.post(event);
return event.newColor;
}
public int getModdedBiomeFoliageColor(int original)
{
BiomeEvent.GetFoliageColor event = new BiomeEvent.GetFoliageColor(this, original);
MinecraftForge.EVENT_BUS.post(event);
return event.newColor;
}
/**
* Weighted random holder class used to hold possible flowers
* that can spawn in this biome when bonemeal is used on grass.
*/
public static class FlowerEntry extends WeightedRandom.Item
{
public final Block block;
public final int metadata;
public FlowerEntry(Block block, int meta, int weight)
{
super(weight);
this.block = block;
this.metadata = meta;
}
}
/**
* Adds the default flowers, as of 1.7, it is 2 yellow, and 1 red. I chose 10 to allow some wiggle room in the numbers.
*/
public void addDefaultFlowers()
{
this.flowers.add(new FlowerEntry(Blocks.yellow_flower, 0, 20));
this.flowers.add(new FlowerEntry(Blocks.red_flower, 0, 10));
}
/** Register a new plant to be planted when bonemeal is used on grass.
* @param block The block to place.
* @param metadata The metadata to set for the block when being placed.
* @param weight The weight of the plant, where red flowers are
* 10 and yellow flowers are 20.
*/
public void addFlower(Block block, int metadata, int weight)
{
this.flowers.add(new FlowerEntry(block, metadata, weight));
}
public void plantFlower(World world, Random rand, int x, int y, int z)
{
BiomeGenBase biome = world.getBiomeGenForCoords(x, z);
String flowername = biome.func_150572_a(rand, x, y, z);
FlowerEntry flower = (FlowerEntry)WeightedRandom.getRandomItem(rand, flowers);
if (flower == null || flower.block == null || !flower.block.canBlockStay(world, x, y, z))
{
return;
}
world.setBlock(x, y, z, flower.block, flower.metadata, 3);
}
/* ========================================= FORGE END ======================================*/
static
{
plains.createMutation();
desert.createMutation();
forest.createMutation();
taiga.createMutation();
swampland.createMutation();
icePlains.createMutation();
jungle.createMutation();
jungleEdge.createMutation();
coldTaiga.createMutation();
savanna.createMutation();
savannaPlateau.createMutation();
mesa.createMutation();
mesaPlateau_F.createMutation();
mesaPlateau.createMutation();
birchForest.createMutation();
birchForestHills.createMutation();
roofedForest.createMutation();
megaTaiga.createMutation();
extremeHills.createMutation();
extremeHillsPlus.createMutation();
biomeList[megaTaigaHills.biomeID + 128] = biomeList[megaTaiga.biomeID + 128];
BiomeGenBase[] var0 = biomeList;
int var1 = var0.length;
for (int var2 = 0; var2 < var1; ++var2)
{
BiomeGenBase var3 = var0[var2];
if (var3 != null && var3.biomeID < 128)
{
explorationBiomesList.add(var3);
}
}
explorationBiomesList.remove(hell);
explorationBiomesList.remove(sky);
explorationBiomesList.remove(frozenOcean);
explorationBiomesList.remove(extremeHillsEdge);
temperatureNoise = new NoiseGeneratorPerlin(new Random(1234L), 1);
plantNoise = new NoiseGeneratorPerlin(new Random(2345L), 1);
genTallFlowers = new WorldGenDoublePlant();
}
public static class Height
{
public float rootHeight;
public float variation;
private static final String __OBFID = "CL_00000159";
public Height(float p_i45371_1_, float p_i45371_2_)
{
this.rootHeight = p_i45371_1_;
this.variation = p_i45371_2_;
}
/**
* Reduces the baseHeight by 20%, and the variation intensity by 40%, and returns the resulting Height
* object
*/
public BiomeGenBase.Height attenuate()
{
return new BiomeGenBase.Height(this.rootHeight * 0.8F, this.variation * 0.6F);
}
}
public static class SpawnListEntry extends WeightedRandom.Item
{
/** Holds the class of the entity to be spawned. */
public Class entityClass;
public int minGroupCount;
public int maxGroupCount;
private static final String __OBFID = "CL_00000161";
public SpawnListEntry(Class p_i1970_1_, int p_i1970_2_, int p_i1970_3_, int p_i1970_4_)
{
super(p_i1970_2_);
this.entityClass = p_i1970_1_;
this.minGroupCount = p_i1970_3_;
this.maxGroupCount = p_i1970_4_;
}
public String toString()
{
return this.entityClass.getSimpleName() + "*(" + this.minGroupCount + "-" + this.maxGroupCount + "):" + this.itemWeight;
}
}
public static enum TempCategory
{
OCEAN,
COLD,
MEDIUM,
WARM;
private static final String __OBFID = "CL_00000160";
}
}