package net.minecraft.client.renderer.tileentity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderEnderCrystal extends Render
{
private static final ResourceLocation enderCrystalTextures = new ResourceLocation("textures/entity/endercrystal/endercrystal.png");
private ModelBase field_76995_b;
private static final String __OBFID = "CL_00000987";
public RenderEnderCrystal()
{
this.shadowSize = 0.5F;
this.field_76995_b = new ModelEnderCrystal(0.0F, true);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityEnderCrystal p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
float f2 = (float)p_76986_1_.innerRotation + p_76986_9_;
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
this.bindTexture(enderCrystalTextures);
float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
f3 += f3 * f3;
this.field_76995_b.render(p_76986_1_, 0.0F, f2 * 3.0F, f3 * 0.2F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityEnderCrystal p_110775_1_)
{
return enderCrystalTextures;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((EntityEnderCrystal)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((EntityEnderCrystal)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}