package net.minecraft.client.particle; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class EntityLavaFX extends EntityFX { private float lavaParticleScale; private static final String __OBFID = "CL_00000912"; public EntityLavaFX(World p_i1215_1_, double p_i1215_2_, double p_i1215_4_, double p_i1215_6_) { super(p_i1215_1_, p_i1215_2_, p_i1215_4_, p_i1215_6_, 0.0D, 0.0D, 0.0D); this.motionX *= 0.800000011920929D; this.motionY *= 0.800000011920929D; this.motionZ *= 0.800000011920929D; this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F); this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F; this.lavaParticleScale = this.particleScale; this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D)); this.noClip = false; this.setParticleTextureIndex(49); } public int getBrightnessForRender(float p_70070_1_) { float f1 = ((float)this.particleAge + p_70070_1_) / (float)this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } int i = super.getBrightnessForRender(p_70070_1_); short short1 = 240; int j = i >> 16 & 255; return short1 | j << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float p_70013_1_) { return 1.0F; } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge; this.particleScale = this.lavaParticleScale * (1.0F - f6 * f6); super.renderParticle(p_70539_1_, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } float f = (float)this.particleAge / (float)this.particleMaxAge; if (this.rand.nextFloat() > f) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ); } this.motionY -= 0.03D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9990000128746033D; this.motionY *= 0.9990000128746033D; this.motionZ *= 0.9990000128746033D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }