package net.minecraftforge.event.entity.player; import net.minecraft.entity.player.EntityPlayer; /** * Occurs when a player falls, but is able to fly. Doesn't need to be cancelable, this is mainly for notification purposes. * @author Mithion * */ public class PlayerFlyableFallEvent extends PlayerEvent { public float distance; public PlayerFlyableFallEvent(EntityPlayer player, float f) { super(player); this.distance = f; } }