package net.minecraft.client.model; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; @SideOnly(Side.CLIENT) public class ModelMinecart extends ModelBase { public ModelRenderer[] sideModels = new ModelRenderer[7]; private static final String __OBFID = "CL_00000844"; public ModelMinecart() { this.sideModels[0] = new ModelRenderer(this, 0, 10); this.sideModels[1] = new ModelRenderer(this, 0, 0); this.sideModels[2] = new ModelRenderer(this, 0, 0); this.sideModels[3] = new ModelRenderer(this, 0, 0); this.sideModels[4] = new ModelRenderer(this, 0, 0); this.sideModels[5] = new ModelRenderer(this, 44, 10); byte b0 = 20; byte b1 = 8; byte b2 = 16; byte b3 = 4; this.sideModels[0].addBox((float)(-b0 / 2), (float)(-b2 / 2), -1.0F, b0, b2, 2, 0.0F); this.sideModels[0].setRotationPoint(0.0F, (float)b3, 0.0F); this.sideModels[5].addBox((float)(-b0 / 2 + 1), (float)(-b2 / 2 + 1), -1.0F, b0 - 2, b2 - 2, 1, 0.0F); this.sideModels[5].setRotationPoint(0.0F, (float)b3, 0.0F); this.sideModels[1].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.sideModels[1].setRotationPoint((float)(-b0 / 2 + 1), (float)b3, 0.0F); this.sideModels[2].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.sideModels[2].setRotationPoint((float)(b0 / 2 - 1), (float)b3, 0.0F); this.sideModels[3].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.sideModels[3].setRotationPoint(0.0F, (float)b3, (float)(-b2 / 2 + 1)); this.sideModels[4].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F); this.sideModels[4].setRotationPoint(0.0F, (float)b3, (float)(b2 / 2 - 1)); this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F); this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F); this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F); this.sideModels[3].rotateAngleY = (float)Math.PI; this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F); } /** * Sets the models various rotation angles then renders the model. */ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.sideModels[5].rotationPointY = 4.0F - p_78088_4_; for (int i = 0; i < 6; ++i) { this.sideModels[i].render(p_78088_7_); } } }