package net.minecraft.util; public class Vec3 { /** X coordinate of Vec3D */ public double xCoord; /** Y coordinate of Vec3D */ public double yCoord; /** Z coordinate of Vec3D */ public double zCoord; private static final String __OBFID = "CL_00000612"; /** * Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static * method which creates and places it in the list. */ public static Vec3 createVectorHelper(double x, double y, double z) { return new Vec3(x, y, z); } protected Vec3(double x, double y, double z) { if (x == -0.0D) { x = 0.0D; } if (y == -0.0D) { y = 0.0D; } if (z == -0.0D) { z = 0.0D; } this.xCoord = x; this.yCoord = y; this.zCoord = z; } /** * Sets the x,y,z components of the vector as specified. */ protected Vec3 setComponents(double x, double y, double z) { this.xCoord = x; this.yCoord = y; this.zCoord = z; return this; } /** * Returns a new vector with the result of the specified vector minus this. */ public Vec3 subtract(Vec3 vec) { /** * Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other * static method which creates and places it in the list. */ return createVectorHelper(vec.xCoord - this.xCoord, vec.yCoord - this.yCoord, vec.zCoord - this.zCoord); } /** * Normalizes the vector to a length of 1 (except if it is the zero vector) */ public Vec3 normalize() { double d0 = (double)MathHelper.sqrt_double(this.xCoord * this.xCoord + this.yCoord * this.yCoord + this.zCoord * this.zCoord); return d0 < 1.0E-4D ? createVectorHelper(0.0D, 0.0D, 0.0D) : createVectorHelper(this.xCoord / d0, this.yCoord / d0, this.zCoord / d0); } public double dotProduct(Vec3 vec) { return this.xCoord * vec.xCoord + this.yCoord * vec.yCoord + this.zCoord * vec.zCoord; } /** * Returns a new vector with the result of this vector x the specified vector. */ public Vec3 crossProduct(Vec3 vec) { /** * Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other * static method which creates and places it in the list. */ return createVectorHelper(this.yCoord * vec.zCoord - this.zCoord * vec.yCoord, this.zCoord * vec.xCoord - this.xCoord * vec.zCoord, this.xCoord * vec.yCoord - this.yCoord * vec.xCoord); } /** * Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this * vector. */ public Vec3 addVector(double x, double y, double z) { /** * Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other * static method which creates and places it in the list. */ return createVectorHelper(this.xCoord + x, this.yCoord + y, this.zCoord + z); } /** * Euclidean distance between this and the specified vector, returned as double. */ public double distanceTo(Vec3 vec) { double d0 = vec.xCoord - this.xCoord; double d1 = vec.yCoord - this.yCoord; double d2 = vec.zCoord - this.zCoord; return (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2); } /** * The square of the Euclidean distance between this and the specified vector. */ public double squareDistanceTo(Vec3 vec) { double d0 = vec.xCoord - this.xCoord; double d1 = vec.yCoord - this.yCoord; double d2 = vec.zCoord - this.zCoord; return d0 * d0 + d1 * d1 + d2 * d2; } /** * The square of the Euclidean distance between this and the vector of x,y,z components passed in. */ public double squareDistanceTo(double x, double y, double z) { double d3 = x - this.xCoord; double d4 = y - this.yCoord; double d5 = z - this.zCoord; return d3 * d3 + d4 * d4 + d5 * d5; } /** * Returns the length of the vector. */ public double lengthVector() { return (double)MathHelper.sqrt_double(this.xCoord * this.xCoord + this.yCoord * this.yCoord + this.zCoord * this.zCoord); } /** * Returns a new vector with x value equal to the second parameter, along the line between this vector and the * passed in vector, or null if not possible. */ public Vec3 getIntermediateWithXValue(Vec3 vec, double x) { double d1 = vec.xCoord - this.xCoord; double d2 = vec.yCoord - this.yCoord; double d3 = vec.zCoord - this.zCoord; if (d1 * d1 < 1.0000000116860974E-7D) { return null; } else { double d4 = (x - this.xCoord) / d1; return d4 >= 0.0D && d4 <= 1.0D ? createVectorHelper(this.xCoord + d1 * d4, this.yCoord + d2 * d4, this.zCoord + d3 * d4) : null; } } /** * Returns a new vector with y value equal to the second parameter, along the line between this vector and the * passed in vector, or null if not possible. */ public Vec3 getIntermediateWithYValue(Vec3 vec, double y) { double d1 = vec.xCoord - this.xCoord; double d2 = vec.yCoord - this.yCoord; double d3 = vec.zCoord - this.zCoord; if (d2 * d2 < 1.0000000116860974E-7D) { return null; } else { double d4 = (y - this.yCoord) / d2; return d4 >= 0.0D && d4 <= 1.0D ? createVectorHelper(this.xCoord + d1 * d4, this.yCoord + d2 * d4, this.zCoord + d3 * d4) : null; } } /** * Returns a new vector with z value equal to the second parameter, along the line between this vector and the * passed in vector, or null if not possible. */ public Vec3 getIntermediateWithZValue(Vec3 vec, double z) { double d1 = vec.xCoord - this.xCoord; double d2 = vec.yCoord - this.yCoord; double d3 = vec.zCoord - this.zCoord; if (d3 * d3 < 1.0000000116860974E-7D) { return null; } else { double d4 = (z - this.zCoord) / d3; return d4 >= 0.0D && d4 <= 1.0D ? createVectorHelper(this.xCoord + d1 * d4, this.yCoord + d2 * d4, this.zCoord + d3 * d4) : null; } } public String toString() { return "(" + this.xCoord + ", " + this.yCoord + ", " + this.zCoord + ")"; } /** * Rotates the vector around the x axis by the specified angle. */ public void rotateAroundX(float angle) { float f1 = MathHelper.cos(angle); float f2 = MathHelper.sin(angle); double d0 = this.xCoord; double d1 = this.yCoord * (double)f1 + this.zCoord * (double)f2; double d2 = this.zCoord * (double)f1 - this.yCoord * (double)f2; this.setComponents(d0, d1, d2); } /** * Rotates the vector around the y axis by the specified angle. */ public void rotateAroundY(float angle) { float f1 = MathHelper.cos(angle); float f2 = MathHelper.sin(angle); double d0 = this.xCoord * (double)f1 + this.zCoord * (double)f2; double d1 = this.yCoord; double d2 = this.zCoord * (double)f1 - this.xCoord * (double)f2; this.setComponents(d0, d1, d2); } /** * Rotates the vector around the z axis by the specified angle. */ public void rotateAroundZ(float angle) { float f1 = MathHelper.cos(angle); float f2 = MathHelper.sin(angle); double d0 = this.xCoord * (double)f1 + this.yCoord * (double)f2; double d1 = this.yCoord * (double)f1 - this.xCoord * (double)f2; double d2 = this.zCoord; this.setComponents(d0, d1, d2); } }