package net.minecraft.client.renderer.entity; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.client.renderer.Tessellator; import net.minecraft.entity.Entity; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderLightningBolt extends Render { private static final String __OBFID = "CL_00001011"; /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLightningBolt p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { Tessellator tessellator = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); double[] adouble = new double[8]; double[] adouble1 = new double[8]; double d3 = 0.0D; double d4 = 0.0D; Random random = new Random(p_76986_1_.boltVertex); for (int i = 7; i >= 0; --i) { adouble[i] = d3; adouble1[i] = d4; d3 += (double)(random.nextInt(11) - 5); d4 += (double)(random.nextInt(11) - 5); } for (int k1 = 0; k1 < 4; ++k1) { Random random1 = new Random(p_76986_1_.boltVertex); for (int j = 0; j < 3; ++j) { int k = 7; int l = 0; if (j > 0) { k = 7 - j; } if (j > 0) { l = k - 2; } double d5 = adouble[k] - d3; double d6 = adouble1[k] - d4; for (int i1 = k; i1 >= l; --i1) { double d7 = d5; double d8 = d6; if (j == 0) { d5 += (double)(random1.nextInt(11) - 5); d6 += (double)(random1.nextInt(11) - 5); } else { d5 += (double)(random1.nextInt(31) - 15); d6 += (double)(random1.nextInt(31) - 15); } tessellator.startDrawing(5); float f2 = 0.5F; tessellator.setColorRGBA_F(0.9F * f2, 0.9F * f2, 1.0F * f2, 0.3F); double d9 = 0.1D + (double)k1 * 0.2D; if (j == 0) { d9 *= (double)i1 * 0.1D + 1.0D; } double d10 = 0.1D + (double)k1 * 0.2D; if (j == 0) { d10 *= (double)(i1 - 1) * 0.1D + 1.0D; } for (int j1 = 0; j1 < 5; ++j1) { double d11 = p_76986_2_ + 0.5D - d9; double d12 = p_76986_6_ + 0.5D - d9; if (j1 == 1 || j1 == 2) { d11 += d9 * 2.0D; } if (j1 == 2 || j1 == 3) { d12 += d9 * 2.0D; } double d13 = p_76986_2_ + 0.5D - d10; double d14 = p_76986_6_ + 0.5D - d10; if (j1 == 1 || j1 == 2) { d13 += d10 * 2.0D; } if (j1 == 2 || j1 == 3) { d14 += d10 * 2.0D; } tessellator.addVertex(d13 + d5, p_76986_4_ + (double)(i1 * 16), d14 + d6); tessellator.addVertex(d11 + d7, p_76986_4_ + (double)((i1 + 1) * 16), d12 + d8); } tessellator.draw(); } } } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityLightningBolt p_110775_1_) { return null; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityLightningBolt)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityLightningBolt)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }