package net.minecraft.client.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerRepair; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.network.play.client.C17PacketCustomPayload; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.apache.commons.io.Charsets; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiRepair extends GuiContainer implements ICrafting { private static final ResourceLocation anvilResource = new ResourceLocation("textures/gui/container/anvil.png"); private ContainerRepair anvil; private GuiTextField nameField; private InventoryPlayer playerInventory; private static final String __OBFID = "CL_00000738"; public GuiRepair(InventoryPlayer p_i1073_1_, World p_i1073_2_, int p_i1073_3_, int p_i1073_4_, int p_i1073_5_) { super(new ContainerRepair(p_i1073_1_, p_i1073_2_, p_i1073_3_, p_i1073_4_, p_i1073_5_, Minecraft.getMinecraft().thePlayer)); this.playerInventory = p_i1073_1_; this.anvil = (ContainerRepair)this.inventorySlots; } /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { super.initGui(); Keyboard.enableRepeatEvents(true); int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; this.nameField = new GuiTextField(this.fontRendererObj, i + 62, j + 24, 103, 12); this.nameField.setTextColor(-1); this.nameField.setDisabledTextColour(-1); this.nameField.setEnableBackgroundDrawing(false); this.nameField.setMaxStringLength(40); this.inventorySlots.removeCraftingFromCrafters(this); this.inventorySlots.onCraftGuiOpened(this); } /** * Called when the screen is unloaded. Used to disable keyboard repeat events */ public void onGuiClosed() { super.onGuiClosed(); Keyboard.enableRepeatEvents(false); this.inventorySlots.removeCraftingFromCrafters(this); } /** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY */ protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); this.fontRendererObj.drawString(I18n.format("container.repair", new Object[0]), 60, 6, 4210752); if (this.anvil.maximumCost > 0) { int k = 8453920; boolean flag = true; String s = I18n.format("container.repair.cost", new Object[] {Integer.valueOf(this.anvil.maximumCost)}); if (this.anvil.maximumCost >= 40 && !this.mc.thePlayer.capabilities.isCreativeMode) { s = I18n.format("container.repair.expensive", new Object[0]); k = 16736352; } else if (!this.anvil.getSlot(2).getHasStack()) { flag = false; } else if (!this.anvil.getSlot(2).canTakeStack(this.playerInventory.player)) { k = 16736352; } if (flag) { int l = -16777216 | (k & 16579836) >> 2 | k & -16777216; int i1 = this.xSize - 8 - this.fontRendererObj.getStringWidth(s); byte b0 = 67; if (this.fontRendererObj.getUnicodeFlag()) { drawRect(i1 - 3, b0 - 2, this.xSize - 7, b0 + 10, -16777216); drawRect(i1 - 2, b0 - 1, this.xSize - 8, b0 + 9, -12895429); } else { this.fontRendererObj.drawString(s, i1, b0 + 1, l); this.fontRendererObj.drawString(s, i1 + 1, b0, l); this.fontRendererObj.drawString(s, i1 + 1, b0 + 1, l); } this.fontRendererObj.drawString(s, i1, b0, k); } } GL11.glEnable(GL11.GL_LIGHTING); } /** * Fired when a key is typed (except F11 who toggle full screen). This is the equivalent of * KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code) */ protected void keyTyped(char typedChar, int keyCode) { if (this.nameField.textboxKeyTyped(typedChar, keyCode)) { this.renameItem(); } else { super.keyTyped(typedChar, keyCode); } } private void renameItem() { String s = this.nameField.getText(); Slot slot = this.anvil.getSlot(0); if (slot != null && slot.getHasStack() && !slot.getStack().hasDisplayName() && s.equals(slot.getStack().getDisplayName())) { s = ""; } this.anvil.updateItemName(s); this.mc.thePlayer.sendQueue.addToSendQueue(new C17PacketCustomPayload("MC|ItemName", s.getBytes(Charsets.UTF_8))); } /** * Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton */ protected void mouseClicked(int mouseX, int mouseY, int mouseButton) { super.mouseClicked(mouseX, mouseY, mouseButton); this.nameField.mouseClicked(mouseX, mouseY, mouseButton); } /** * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { super.drawScreen(mouseX, mouseY, partialTicks); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); this.nameField.drawTextBox(); } /** * Args : renderPartialTicks, mouseX, mouseY */ protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(anvilResource); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); this.drawTexturedModalRect(k + 59, l + 20, 0, this.ySize + (this.anvil.getSlot(0).getHasStack() ? 0 : 16), 110, 16); if ((this.anvil.getSlot(0).getHasStack() || this.anvil.getSlot(1).getHasStack()) && !this.anvil.getSlot(2).getHasStack()) { this.drawTexturedModalRect(k + 99, l + 45, this.xSize, 0, 28, 21); } } /** * update the crafting window inventory with the items in the list */ public void updateCraftingInventory(Container p_71110_1_, List p_71110_2_) { this.sendSlotContents(p_71110_1_, 0, p_71110_1_.getSlot(0).getStack()); } /** * Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual * contents of that slot. Args: Container, slot number, slot contents */ public void sendSlotContents(Container p_71111_1_, int p_71111_2_, ItemStack p_71111_3_) { if (p_71111_2_ == 0) { this.nameField.setText(p_71111_3_ == null ? "" : p_71111_3_.getDisplayName()); this.nameField.setEnabled(p_71111_3_ != null); if (p_71111_3_ != null) { this.renameItem(); } } } /** * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new * value. Both are truncated to shorts in non-local SMP. */ public void sendProgressBarUpdate(Container p_71112_1_, int p_71112_2_, int p_71112_3_) {} }