package net.minecraft.client.gui;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.C17PacketCustomPayload;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.apache.commons.io.Charsets;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiRepair extends GuiContainer implements ICrafting
{
private static final ResourceLocation anvilResource = new ResourceLocation("textures/gui/container/anvil.png");
private ContainerRepair anvil;
private GuiTextField nameField;
private InventoryPlayer playerInventory;
private static final String __OBFID = "CL_00000738";
public GuiRepair(InventoryPlayer p_i1073_1_, World p_i1073_2_, int p_i1073_3_, int p_i1073_4_, int p_i1073_5_)
{
super(new ContainerRepair(p_i1073_1_, p_i1073_2_, p_i1073_3_, p_i1073_4_, p_i1073_5_, Minecraft.getMinecraft().thePlayer));
this.playerInventory = p_i1073_1_;
this.anvil = (ContainerRepair)this.inventorySlots;
}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
super.initGui();
Keyboard.enableRepeatEvents(true);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.nameField = new GuiTextField(this.fontRendererObj, i + 62, j + 24, 103, 12);
this.nameField.setTextColor(-1);
this.nameField.setDisabledTextColour(-1);
this.nameField.setEnableBackgroundDrawing(false);
this.nameField.setMaxStringLength(40);
this.inventorySlots.removeCraftingFromCrafters(this);
this.inventorySlots.onCraftGuiOpened(this);
}
/**
* Called when the screen is unloaded. Used to disable keyboard repeat events
*/
public void onGuiClosed()
{
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
this.inventorySlots.removeCraftingFromCrafters(this);
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
this.fontRendererObj.drawString(I18n.format("container.repair", new Object[0]), 60, 6, 4210752);
if (this.anvil.maximumCost > 0)
{
int k = 8453920;
boolean flag = true;
String s = I18n.format("container.repair.cost", new Object[] {Integer.valueOf(this.anvil.maximumCost)});
if (this.anvil.maximumCost >= 40 && !this.mc.thePlayer.capabilities.isCreativeMode)
{
s = I18n.format("container.repair.expensive", new Object[0]);
k = 16736352;
}
else if (!this.anvil.getSlot(2).getHasStack())
{
flag = false;
}
else if (!this.anvil.getSlot(2).canTakeStack(this.playerInventory.player))
{
k = 16736352;
}
if (flag)
{
int l = -16777216 | (k & 16579836) >> 2 | k & -16777216;
int i1 = this.xSize - 8 - this.fontRendererObj.getStringWidth(s);
byte b0 = 67;
if (this.fontRendererObj.getUnicodeFlag())
{
drawRect(i1 - 3, b0 - 2, this.xSize - 7, b0 + 10, -16777216);
drawRect(i1 - 2, b0 - 1, this.xSize - 8, b0 + 9, -12895429);
}
else
{
this.fontRendererObj.drawString(s, i1, b0 + 1, l);
this.fontRendererObj.drawString(s, i1 + 1, b0, l);
this.fontRendererObj.drawString(s, i1 + 1, b0 + 1, l);
}
this.fontRendererObj.drawString(s, i1, b0, k);
}
}
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* Fired when a key is typed (except F11 who toggle full screen). This is the equivalent of
* KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
*/
protected void keyTyped(char typedChar, int keyCode)
{
if (this.nameField.textboxKeyTyped(typedChar, keyCode))
{
this.renameItem();
}
else
{
super.keyTyped(typedChar, keyCode);
}
}
private void renameItem()
{
String s = this.nameField.getText();
Slot slot = this.anvil.getSlot(0);
if (slot != null && slot.getHasStack() && !slot.getStack().hasDisplayName() && s.equals(slot.getStack().getDisplayName()))
{
s = "";
}
this.anvil.updateItemName(s);
this.mc.thePlayer.sendQueue.addToSendQueue(new C17PacketCustomPayload("MC|ItemName", s.getBytes(Charsets.UTF_8)));
}
/**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/
protected void mouseClicked(int mouseX, int mouseY, int mouseButton)
{
super.mouseClicked(mouseX, mouseY, mouseButton);
this.nameField.mouseClicked(mouseX, mouseY, mouseButton);
}
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
super.drawScreen(mouseX, mouseY, partialTicks);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
this.nameField.drawTextBox();
}
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(anvilResource);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
this.drawTexturedModalRect(k + 59, l + 20, 0, this.ySize + (this.anvil.getSlot(0).getHasStack() ? 0 : 16), 110, 16);
if ((this.anvil.getSlot(0).getHasStack() || this.anvil.getSlot(1).getHasStack()) && !this.anvil.getSlot(2).getHasStack())
{
this.drawTexturedModalRect(k + 99, l + 45, this.xSize, 0, 28, 21);
}
}
/**
* update the crafting window inventory with the items in the list
*/
public void updateCraftingInventory(Container p_71110_1_, List p_71110_2_)
{
this.sendSlotContents(p_71110_1_, 0, p_71110_1_.getSlot(0).getStack());
}
/**
* Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual
* contents of that slot. Args: Container, slot number, slot contents
*/
public void sendSlotContents(Container p_71111_1_, int p_71111_2_, ItemStack p_71111_3_)
{
if (p_71111_2_ == 0)
{
this.nameField.setText(p_71111_3_ == null ? "" : p_71111_3_.getDisplayName());
this.nameField.setEnabled(p_71111_3_ != null);
if (p_71111_3_ != null)
{
this.renameItem();
}
}
}
/**
* Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
* and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
* value. Both are truncated to shorts in non-local SMP.
*/
public void sendProgressBarUpdate(Container p_71112_1_, int p_71112_2_, int p_71112_3_) {}
}